01-03-2025, 12:02 PM
I am a collector of localized games, some author use texture mods, but texture packs for each game often contain thousands of files, which puts significant pressure on the hard drive and leads to frequent small file reads during gameplay. Could PCSX2 support a simple packaged structure, such as CHD or ZIP compression, with a modified file extension? This would make collecting and using texture packs much more convenient while likely minimizing reading overhead. For example, a texture pack could be named SLPS-25364.texture or SLPS-25364.tpk, essentially still being a ZIP file.