(10-15-2012, 02:38 AM)Dr_Hycodan Wrote: You're totally missing the whole point of emulation if you want to sacrifice accuracy for "better" graphics. The point is to replicate the emulated hardware as accurately as possible. The blurry textures and aliasing is what it actually looks like on a real PS2, not graphical artifacts, due to the low vram the PS2 has (4mb). If I want to play a pretty game, I'll just play a game native to the PC or play my PS3.
We're just gonna go in circles here, but I can't quite let that stand.
They
are graphical artifacts - they're unwanted, they're not there because the designers wanted them there, but, as you rightly pointed out, because of the limitations of the hardware. And they're made worse by emulating because you have to blow up the tiny picture to multiple times it's native size in order to have a sufficiently large picture with today's high resolution displays.
Your last point is just rather off base - the PS2 has a massive library with a lot of very good games that are not available on other platforms.
There is something to be said about accurately emulating a console to preserve it for when the hardware base eventually dies out.
This article goes into a bit more detail there, and into the requirements and complexities involved with that. And that's all fine and good. But PCSX2 is not that emulator, and I don't think it will ever be. Especially since the raw processing requirements needed to do for the PS2 what has been done for the SNES up there are simply not there.
And even then I'm fairly sure you will find that by far the majority of people will continue using the more inaccurate emulator because the overall experience tends to be more enjoyable.