07-25-2015, 02:24 AM
I'm currently on a 4770K, would going to a haswell-E 6 core CPU help much for software mode?
Does having a 6 core CPU help much for software mode?
|
07-25-2015, 02:24 AM
I'm currently on a 4770K, would going to a haswell-E 6 core CPU help much for software mode?
07-25-2015, 03:09 AM
What games are you playing that need more than a 4770k? Have you tried adjusting the number of extra threads?
07-25-2015, 03:12 AM
Short answer: Yes
Long answer: A 4770k is enough anyway. A 6 core Haswell E will not make anything playable that your current CPU wouldn't play. ![]() Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
07-25-2015, 04:37 AM
MGS3 cutscenes and zone of the enders 2
(07-25-2015, 04:37 AM)Dr_Hycodan Wrote: MGS3 cutscenes and zone of the enders 2 Two of the most demanding games... A 6 core might get you to full speed, but I really don't know. I know at some point the benefit of each thread becomes smaller because the main gs thread becomes a bottleneck. I'm not sure what point that is. We can't guarantee anything, unless another member has tested those games on one of those processors.
07-25-2015, 08:33 AM
Gregory has a 5960x, maybe he tested it at some point
07-25-2015, 09:35 AM
Is that fast enough to render mgs3 cutscenes in software?
07-25-2015, 09:41 AM
did you try out with your current 4770k ? what results do you get ?
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
07-25-2015, 10:34 AM
drop to lower 30's in intense post processing scenes like when the hatch opens at sunrise and scenes outside the plane during sunrise with 6 sw threads and mtvu.
07-25-2015, 11:48 AM
(07-25-2015, 08:33 AM)Rassane Wrote: Gregory has a 5960x, maybe he tested it at some pointAnd it really worths it ![]() I didn't test the game but I debugger several trace of it. 6 are unlikely to help (might be slower). The game does a special post-processing effect that is hard to emulate naively. Even HW renderer is slow (CRC disable it partially). In short the game does Code: Foreach 64x32 block of the image Maybe you can check it. I guess you have a thread at 100% and others are likely to be idle. Conclusion 6 cores won't help. |
« Next Oldest | Next Newest »
|