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Dot Hack // Quarantine USA Last dungeon trouble
#1
i did a quick search but couldn't come up with anything. is my first time making a post on these forums as normally everything is flawless.

so ive been playing through all the .Hack// original games whilst waiting for the G.U remaster coming out in November, i get to what i believe is meant to be the last dungeon Δ - Reincarnated Purgatorial Altar get down 10 floors and to the last room with the boss purple smoke outside... so i enter .... and nothing... well its not nothing its a room with roots that i can't leave or advance, now i believe what should happen is there is a few cut-scenes then a boss fight but i don't get that, i've tried with multiple settings but nothing?

does anyone have any idea, has anyone had the same issue?

i have a Save Sate right before the boss room but i can't use that on the older versions or newer of PCSX2 as its incompatible.

here are some of my settings if that will help?

[Image: pRlulE7.png]
[Image: pVor5tP.png]

[Image: xLfjwTb.jpg]


[Image: 9jCSkiQ.jpg]
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#3
(10-22-2017, 10:33 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Thanks for the reply here it is. 

Code:
(pxEvtQueue:PauseCoreThread) Event completed in 1ms
(pxEvtQueue:ShutdownPlugins) Posting event! (pending=0, idle=0)
(pxEvtQueue:UnloadPlugin(ps)xEvtQ Posting evuente! (pue:ShutdenodwnPluigng=0,ins) E idlex=0)ecuti
ng... [Noncancelable]
(pxEvtQueue:ShutdownPlugins) Event completed in 0ms
(pxEvtQueue:UnloadPlugins) Executing... [Noncancelable]
(pxEvtQueue:UnloadPlugins) Event completed in 0ms
PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Pro (build 15063), 64-bit
Physical RAM     =  16381 MB
CPU name         =  AMD FX(tm)-4170 Quad-Core Processor
Vendor/Model     =  AuthenticAMD (stepping 02)
CPU speed        =  4.720 ghz (4 logical threads)
x86PType         =  Standard OEM
x86Flags         =  178bfbff 1e98220b
x86EFlags        =  2fd3fbff

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX
MMX2  .. SSE4a

(pxEvtQueue:PauseCoreThread) Posting event! (pending=0, idle=0)
(pxEvtQueue:PauseCoreThread) Executing... [Cancelable]
(pxEvtQueue:PauseCoreThread) Event completed in 0ms
Reserving memory for recompilers...
(thread:MTVU) Calling pthread_create...
(pxEvtQueue:LoadCorePlugins) Posting event! (pending=0, idle=0)
(pxEvtQueue:LoadCorePlugins) Executing... [Cancelable]
(thread:GameDatabaseLoader) Calling pthread_create...

Loading plugins...
Binding   GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-sse4.dll
Windows 10.0.15063
Binding  PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll
Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
Binding  USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll
Binding   FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9ghzdrk-1.4rel.dll
Plugins loaded successfully.

(pxEvtQueue:LoadCorePlugins) Event completed in 520ms
(GameDB) 9693 games on record (loaded in 238ms)
(thread:GameDatabaseLoader) Scheduling for deletion...
(thread:GameDatabaseLoader) Thread object deleted successfully
(thread:GameDatabaseLoader) Executing default destructor!
(pxEvtQueue:PauseCoreThread) Posting event! (pending=0, idle=0)
(pxEvtQueue:PauseCoreThread) Executing... [Cancelable]
(pxEvtQueue:SysExecute) Posting event! (pending=0, idle=0)
(pxEvtQueue:PauseCoreThread) Event completed in 0ms
(pxEvtQueue:SysExecute) Executing... [Cancelable]
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 10.0.15063
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

(thread:EE Core) Calling pthread_create...
(pxEvtQueue:SysExecute) Event completed in 531ms
Opening plugins...
Opening GS
(thread:MTGS) Calling pthread_create...
Opening PAD
Opening SPU2
Current Renderer: OpenGL (Hardware mode)
Opening CDVD
isoFile open ok: E:\Games\Dot Hack Part 4.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2176912 sectors)
Opening USB
Opening FW
Opening DEV9
Opening adapter '\Device\NPF_{29143A95-4E2D-41C0-A4D2-DCA8E3864C51}'...Device uses DLT 1: EN10MB
Ok.
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1070/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 387.92
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

McdSlot 0 [File]: C:\Users\DMWri\OneDrive\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\DMWri\OneDrive\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Japan   v01.00(17/01/2000)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
Pagesplit @ 9FC42FFC : size=1 insts
# Initialize memory (rev:3.17, ctm:393Mhz, cpuclk:295Mhz )

PlayStation 2 ======== Hard reset boot
ROMGEN=2000-0117, IOP info (CPUID=1f, CACH_CONFIG=ffffffff, 2MB, IOP mode)
<20000117-050310,ROMconf,:11232>
# Total accessable memory size: 32 MB (B:2:8:0)
Uncounted Manual block @ 0x80001000 : size = 12 page/offs = 0x00001/0x000  inpgsz = 48
Protected page @ 0x00005
Protected page @ 0x00007
Protected page @ 0x00006
Protected page @ 0x00010
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
Uncounted Manual block @ 0x80001030 : size =  2 page/offs = 0x00001/0x030  inpgsz = 8
Protected page @ 0x00002
Protected page @ 0x00000
Uncounted Manual block @ 0x80001038 : size =  2 page/offs = 0x00001/0x038  inpgsz = 8
Protected page @ 0x0000a
# Initialize Start.
Protected page @ 0x0000b
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
Uncounted Manual block @ 0x80001040 : size =  2 page/offs = 0x00001/0x040  inpgsz = 8
Protected page @ 0x00004
Uncounted Manual block @ 0x80001048 : size = 11 page/offs = 0x00001/0x048  inpgsz = 44
Protected page @ 0x0000c
Protected page @ 0x00011
Protected page @ 0x0000d

EE DECI2 Manager version 0.06 Dec 10 1999 17:48:37
 CPUID=2e20, BoardID=0, ROMGEN=2000-0117, 32M

Uncounted Manual block @ 0x80001E38 : size =  4 page/offs = 0x00001/0xE38  inpgsz = 16
Uncounted Manual block @ 0x80001E50 : size =  6 page/offs = 0x00001/0xE50  inpgsz = 24
Uncounted Manual block @ 0x80001E68 : size =  3 page/offs = 0x00001/0xE68  inpgsz = 12
Uncounted Manual block @ 0x80001074 : size =  2 page/offs = 0x00001/0x074  inpgsz = 8
Uncounted Manual block @ 0x8000107C : size =  4 page/offs = 0x00001/0x07C  inpgsz = 16
Uncounted Manual block @ 0x80001578 : size =  4 page/offs = 0x00001/0x578  inpgsz = 16
Uncounted Manual block @ 0x8000108C : size =  3 page/offs = 0x00001/0x08C  inpgsz = 12
Uncounted Manual block @ 0x80001588 : size =  6 page/offs = 0x00001/0x588  inpgsz = 24
Uncounted Manual block @ 0x80001098 : size =  8 page/offs = 0x00001/0x098  inpgsz = 32
Uncounted Manual block @ 0x800010B8 : size =  2 page/offs = 0x00001/0x0B8  inpgsz = 8
Uncounted Manual block @ 0x80001460 : size = 28 page/offs = 0x00001/0x460  inpgsz = 112
Protected page @ 0x00082
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_205.64;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
type:      executable
machine:  mips_rs3000
version:   1
entry:    00100008
flags:     20924000
eh size:   00000034
ph off:    00000034
ph entsiz: 00000020
ph num:    00000006
sh off:    001795f0
sh entsiz: 00000028
sh num:    0000000c
sh strndx: 00000001


Elf32 Program Header
type:      
load


offset:    00000100
vaddr:     00100000
paddr:     00100000
file size: 00179480
mem size:  00201b00
flags:     00000007
palign:    00000080


Elf32 Program Header
type:      
load


offset:    00179580
vaddr:     00301b00
paddr:     00301b00
file size: 00000000
mem size:  0036e800
flags:     00000007
palign:    00000080


Elf32 Program Header
type:      
load


offset:    00179580
vaddr:     00301b00
paddr:     00301b00
file size: 00000000
mem size:  0000f580
flags:     00000007
palign:    00000080


Elf32 Program Header
type:      
load


offset:    00179580
vaddr:     00301b00
paddr:     00301b00
file size: 00000000
mem size:  00070c80
flags:     00000007
palign:    00000080


Elf32 Program Header
type:      
load


offset:    00179580
vaddr:     00301b00
paddr:     00301b00
file size: 00000000
mem size:  0002d500
flags:     00000007
palign:    00000080


Elf32 Program Header
type:      
load


offset:    00179580
vaddr:     00670300
paddr:     00670300
file size: 00000000
mem size:  00000000
flags:     00000006
palign:    00000010


ELF32 Section Header [0]


type:      null
flags:     00000000
addr:      00000000
offset:    00000000
size:      00000000
link:      00000000
info:      00000000
addralign: 00000000
entsize:   00000000
ELF32 Section Header [1] .shstrtab


type:      strtab
flags:     00000000
addr:      00000000
offset:    00179580
size:      0000002d
link:      00000000
info:      00000000
addralign: 00000001
entsize:   00000001
ELF32 Section Header [2] .strtab


type:      strtab
flags:     00000000
addr:      00000000
offset:    00000000
size:      00000000
link:      00000000
info:      00000000
addralign: 00000001
entsize:   00000001
ELF32 Section Header [3] .symtab


type:      symtab
flags:     00000000
addr:      00000000
offset:    00000000
size:      00000000
link:      00000002
info:      00000000
addralign: 00000001
entsize:   00000010
ELF32 Section Header [4]


type:      progbits
flags:     00000007
addr:      00100000
offset:    00000100
size:      00179480
link:      00000000
info:      00000000
addralign: 00000080
entsize:   00000001
ELF32 Section Header [5]


type:      progbits
flags:     00000007
addr:      00301b00
offset:    00179580
size:      00000000
link:      00000000
info:      00000000
addralign: 00000080
entsize:   00000001
ELF32 Section Header [6]


type:      progbits
flags:     00000007
addr:      00301b00
offset:    00179580
size:      00000000
link:      00000000
info:      00000000
addralign: 00000080
entsize:   00000001
ELF32 Section Header [7]


type:      progbits
flags:     00000007
addr:      00301b00
offset:    00179580
size:      00000000
link:      00000000
info:      00000000
addralign: 00000080
entsize:   00000001
ELF32 Section Header [8]


type:      progbits
flags:     00000007
addr:      00301b00
offset:    00179580
size:      00000000
link:      00000000
info:      00000000
addralign: 00000080
entsize:   00000001
ELF32 Section Header [9]


type:      progbits
flags:     00000003
addr:      00670300
offset:    00179580
size:      00000000
link:      00000000
info:      00000000
addralign: 00000010
entsize:   00000001
ELF32 Section Header [a] .comment


type:      progbits
flags:     00000000
addr:      00000000
offset:    001795ad
size:      0000002b
link:      00000000
info:      00000000
addralign: 00000001
entsize:   00000001
ELF32 Section Header [b] .reginfo


type:      unknown 70000006
type:      (null)
flags:     00000000
addr:      00000000
offset:    001795d8
size:      00000018
link:      00000000
info:      00000000
addralign: 00000004
entsize:   00000001
found 0 symbols
ELF (cdrom0:\SLUS_205.64;1) Game CRC = 0xDF05D056, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_205.64;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Protected page @ 0x00083

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Protected page @ 0x00084
Uncounted Manual block @ 0x80001C78 : size =  4 page/offs = 0x00001/0xC78  inpgsz = 16
Uncounted Manual block @ 0x80001B10 : size = 15 page/offs = 0x00001/0xB10  inpgsz = 60
Uncounted Manual block @ 0x80001B4C : size =  2 page/offs = 0x00001/0xB4C  inpgsz = 8
Uncounted Manual block @ 0x800015A0 : size =  6 page/offs = 0x00001/0x5A0  inpgsz = 24
Uncounted Manual block @ 0x800015B8 : size =  2 page/offs = 0x00001/0x5B8  inpgsz = 8
Uncounted Manual block @ 0x800015C8 : size =  8 page/offs = 0x00001/0x5C8  inpgsz = 32
Uncounted Manual block @ 0x80001B54 : size =  3 page/offs = 0x00001/0xB54  inpgsz = 12
Uncounted Manual block @ 0x80001B60 : size =  7 page/offs = 0x00001/0xB60  inpgsz = 28
Uncounted Manual block @ 0x80001B7C : size =  2 page/offs = 0x00001/0xB7C  inpgsz = 8
Uncounted Manual block @ 0x80001BE0 : size =  7 page/offs = 0x00001/0xBE0  inpgsz = 28
Uncounted Manual block @ 0x80001BFC : size =  2 page/offs = 0x00001/0xBFC  inpgsz = 8
Uncounted Manual block @ 0x80001C1C : size = 23 page/offs = 0x00001/0xC1C  inpgsz = 92
Uncounted Manual block @ 0x80001C88 : size =  3 page/offs = 0x00001/0xC88  inpgsz = 12
Reboot service module.(99/11/10)
Uncounted Manual block @ 0x80001300 : size = 39 page/offs = 0x00001/0x300  inpgsz = 156
Uncounted Manual block @ 0x80001798 : size = 20 page/offs = 0x00001/0x798  inpgsz = 80
Uncounted Manual block @ 0x800017E8 : size =  5 page/offs = 0x00001/0x7E8  inpgsz = 20
Uncounted Manual block @ 0x800017FC : size = 10 page/offs = 0x00001/0x7FC  inpgsz = 40
Uncounted Manual block @ 0x00081FE0 : size =  3 page/offs = 0x00081/0xFE0  inpgsz = 12
Pagesplit @ 00081FEC : size=5 insts
Uncounted Manual block @ 0x00081FEC : size =  5 page/offs = 0x00081/0xFEC  inpgsz = 20
Uncounted Manual block @ 0x80001824 : size =  2 page/offs = 0x00001/0x824  inpgsz = 8
Uncounted Manual block @ 0x80001838 : size =  3 page/offs = 0x00001/0x838  inpgsz = 12
Uncounted Manual block @ 0x8000185C : size =  4 page/offs = 0x00001/0x85C  inpgsz = 16
Uncounted Manual block @ 0x8000186C : size =  2 page/offs = 0x00001/0x86C  inpgsz = 8
Uncounted Manual block @ 0x80001890 : size =  8 page/offs = 0x00001/0x890  inpgsz = 32
Uncounted Manual block @ 0x800013C0 : size = 40 page/offs = 0x00001/0x3C0  inpgsz = 160
Protected page @ 0x00003
Uncounted Manual block @ 0x00081FC0 : size =  8 page/offs = 0x00081/0xFC0  inpgsz = 32
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_205.64;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_205.64;1
0 00100000 00179480 ........................
Loaded, cdrom0:¥SLUS_205.64;1
start address 0x100008
gp address 00000000
# Loader 'cdrom0:¥SLUS_205.64;1':pc=00100008
Uncounted Manual block @ 0x80001CB8 : size =  9 page/offs = 0x00001/0xCB8  inpgsz = 36
Uncounted Manual block @ 0x80001CDC : size =  9 page/offs = 0x00001/0xCDC  inpgsz = 36
Uncounted Manual block @ 0x80001D08 : size =  5 page/offs = 0x00001/0xD08  inpgsz = 20
Uncounted Manual block @ 0x80001D1C : size =  2 page/offs = 0x00001/0xD1C  inpgsz = 8
Uncounted Manual block @ 0x800015E8 : size = 10 page/offs = 0x00001/0x5E8  inpgsz = 40
Uncounted Manual block @ 0x80001610 : size =  8 page/offs = 0x00001/0x610  inpgsz = 32
Uncounted Manual block @ 0x80001D24 : size = 13 page/offs = 0x00001/0xD24  inpgsz = 52
Protected page @ 0x00100
Pagesplit @ 80004FFC : size=1 insts
Protected page @ 0x00120
Protected page @ 0x00117
Protected page @ 0x00118
Protected page @ 0x00076
Protected page @ 0x00074
Manual block @ 80074210 : size =  8  page/offs = 0x00074/0x210  inpgsz = 32  clearcnt = 0
Manual block @ 80074230 : size =  2  page/offs = 0x00074/0x230  inpgsz = 8  clearcnt = 0
Manual block @ 8007423C : size =  5  page/offs = 0x00074/0x23C  inpgsz = 20  clearcnt = 0
Manual block @ 80074250 : size = 22  page/offs = 0x00074/0x250  inpgsz = 88  clearcnt = 0
Manual block @ 80074020 : size = 11  page/offs = 0x00074/0x020  inpgsz = 44  clearcnt = 0
Manual block @ 80074064 : size =  3  page/offs = 0x00074/0x064  inpgsz = 12  clearcnt = 0
Manual block @ 80074040 : size =  3  page/offs = 0x00074/0x040  inpgsz = 12  clearcnt = 0
Manual block @ 8007404C : size =  2  page/offs = 0x00074/0x04C  inpgsz = 8  clearcnt = 0
Manual block @ 80074054 : size =  4  page/offs = 0x00074/0x054  inpgsz = 16  clearcnt = 0
Manual block @ 80074074 : size =  4  page/offs = 0x00074/0x074  inpgsz = 16  clearcnt = 0
Protected page @ 0x0011f
Manual block @ 80002A40 : size =  3  page/offs = 0x00002/0xA40  inpgsz = 12  clearcnt = 0
Manual block @ 80002AC0 : size =  1  page/offs = 0x00002/0xAC0  inpgsz = 4  clearcnt = 0
Manual block @ 80002AC4 : size =  9  page/offs = 0x00002/0xAC4  inpgsz = 36  clearcnt = 0
Manual block @ 80002AE8 : size =  2  page/offs = 0x00002/0xAE8  inpgsz = 8  clearcnt = 0
Manual block @ 80002A4C : size =  2  page/offs = 0x00002/0xA4C  inpgsz = 8  clearcnt = 0
Manual block @ 80002A54 : size =  2  page/offs = 0x00002/0xA54  inpgsz = 8  clearcnt = 0
Manual block @ 80002A80 : size =  1  page/offs = 0x00002/0xA80  inpgsz = 4  clearcnt = 0
Manual block @ 80002A84 : size =  8  page/offs = 0x00002/0xA84  inpgsz = 32  clearcnt = 0
Manual block @ 80002AA4 : size =  4  page/offs = 0x00002/0xAA4  inpgsz = 16  clearcnt = 0
Protected page @ 0x00075
Protected page @ 0x00159
Protected page @ 0x0012f
Protected page @ 0x00130
Protected page @ 0x00131
Protected page @ 0x0010b
Protected page @ 0x00275
Protected page @ 0x0010e
Pagesplit @ 00275F40 : size=48 insts
Protected page @ 0x00276
Protected page @ 0x001ae
Protected page @ 0x00106
Protected page @ 0x00103
Protected page @ 0x001d1
Protected page @ 0x00158
Protected page @ 0x0011a
Protected page @ 0x00119
Protected page @ 0x00129
Manual block @ 80002840 : size = 15  page/offs = 0x00002/0x840  inpgsz = 60  clearcnt = 0
Manual block @ 80002880 : size = 10  page/offs = 0x00002/0x880  inpgsz = 40  clearcnt = 0
Pagesplit @ 00128FF0 : size=4 insts
Protected page @ 0x00128
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.1
   Copyright 1999-2001 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
Protected page @ 0x0011b
Protected page @ 0x0011e
Protected page @ 0x00132
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 30, ret 0
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loadmodule: fname cdrom0:¥MODULES¥MODMIDI.IRX;1 args 0 arg
Frame buffer size set to  512x512 (4096x4096)
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥MODULES¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥MODULES¥SNDBASE.IRX;1 args 0 arg
sound driver version 0.2.0
Exit sndbase loader thread
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥MODULES¥SEWORDS.IRX;1 args 0 arg
SeWords driver version 0.0.3
Exit SeWords loader thread
goto bgm cmd loop
goto stream-pcm cmd loop
loadmodule: id 34, ret 0
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CCSND: create thread ID= 31873607,
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Usedrive(IOP) : DVD
SEWORDS:Use RingBuff
ofslsn  = 865049
ofslsn  = 865062
COMMON DATA Trans Finish...
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allSoundOff(IOP)
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allSoundOff(IOP)
command2: 0x200
Area(7)
command2: 0x300
Playtype(0)
file search OK!
ofslsn  = 865676
ofslsn  = 865678
BD SIZE = 8df30
SQ DATA Trans Finish...
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Stream Buffer 1Bank 32768byte 5banks 163840byte used
Frame buffer size set to  640x512 (5120x4096)
sceMpegIsEnd pattern found! Recompiling skip video fix...
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Stream Buffer 1Bank 32768byte 5banks 163840byte used
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command2: 0x110
Protected page @ 0x001ab
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> Selected savestate slot 1
Loading savestate from slot 1...
filename: C:\Users\DMWri\OneDrive\Documents\PCSX2\sstates\SLUS-20564 (DF05D056).01.p2s
(pxEvtQueue:VM_UnzipFromDisk) Posting event! (pending=0, idle=0)
(pxEvtQueue:ClearSavingLoadingFlag) Posting event! (pending=0, idle=0) [idle]
(pxEvtQueue:VM_UnzipFromDisk) Executing... [Cancelable]
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
MTVU speedhack is enabled, saved states may not be stable
(pxEvtQueue:VM_UnzipFromDisk) Event completed in 241ms
(pxEvtQueue:ClearSavingLoadingFlag) Executing... [Cancelable]
(pxEvtQueue:ClearSavingLoadingFlag) Event completed in 0ms
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(pxEvtQueue:VoidMethod) Executing... [Noncancelable]
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Closing FW
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(pxEvtQueue:VoidMethod) Event completed in 44ms
(pxEvtQueue:VoidMethod) Posting event! (pending=0, idle=0)
(pxEvtQueue:VoidMethod) Executing... [Noncancelable]
Shutting down plugins...
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(pxEvtQueue:VoidMethod) Event completed in 651ms
(GameDB) Unloading...
Reply
#4
do you happen to own another PS2 console ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#5
(10-22-2017, 10:52 PM)jesalvein Wrote: do you happen to own another PS2 console ?

nawh not for a long time sadly, still got my games but the laser went on my old ps2 T.T, even if i did i wouldn't be able to load the save state in it XD

If it helps i can always upload my Save state for you guys?
Reply
#6
This isn't an emulation issue. Correct me if I'm wrong but it looks like you used codes to speed run the game, yes? The four dungeons required to get the virus cores to open that area NEED to be completed or else the boss fight in that area wont trigger. This happens on an actual PS2 as well.

Just giving yourself the cores wont trigger it properly causing this to happen.

I'm with you on waiting for the GU remasters. My only hope is that there's some sort of gimmick like the original GU titles where it'd read your original .hack save data and rename Kite accordingly.
Reply
#7
(10-22-2017, 10:55 PM)RyudoGaming Wrote: nawh not for a long time sadly, still got my games but the laser went on my old ps2 T.T, even if i did i wouldn't be able to load the save state in it XD

If it helps i can always upload my Save state for you guys?

unforunately, your PS2 is known to be quite buggy.
I guess you're screwed.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#8
Quote:
(10-25-2017, 01:49 PM)Vord Wrote: This isn't an emulation issue. Correct me if I'm wrong but it looks like you used codes to speed run the game, yes? The four dungeons required to get the virus cores to open that area NEED to be completed or else the boss fight in that area wont trigger. This happens on an actual PS2 as well.

Just giving yourself the cores wont trigger it properly causing this to happen. 

I'm with you on waiting for the GU remasters. My only hope is that there's some sort of gimmick like the original GU titles where it'd read your original .hack save data and rename Kite accordingly.


yeah this guy is right, worked that out yesterday so i went to do them spent 6 hours getting through a bunch of old sidequests, used save state, restarted computer and for some reason the state for bugged so i ended up watching the ending on youtube in the end XD.

sorry about the thread i didn't know, can delete it or lock it.

@vord, yeah that would be cool, maybe something similar to how Witcher 3 does it on ps4 where it asks if you played the other games and if so you can input your old characters name or something.
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#9
That's a bummer man. Let this be a lesson to save in game often I guess. Never not save when you pass through town!
Reply
#10
(10-25-2017, 02:28 PM)Vord Wrote: That's a bummer man. Let this be a lesson to save in game often I guess. Never not save when you pass through town!

yeah one of the reasons i stopped was because at one point the game wouldn't launch but if i loaded a state it was fine, still doesn't matter ^^
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