status=5;
version=1.3.0;
console=PS2;
crc=72FBD360;
img_t=empty;
img_f=empty;
wikiurl=Link;
version=1.3.0;
console=PS2;
crc=72FBD360;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
![[Image: newsig.jpg]](https://forums.pcsx2.net/images/newsig.jpg)
Dragon Quest V - Bride of the Sky [SLPM 65555] (J)
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status=5;
version=1.3.0; console=PS2; crc=72FBD360; img_t=empty; img_f=empty; wikiurl=Link; Code: empty ![]()
12-09-2014, 04:12 PM
PC Specs:
CPU: Intel Core i7 CPU 950 @ 3.07GHz GPU: Nvidia GeForce GTX 580 Build Description: PCSX2 1.3.0 - Windows BIOS Used: USA v02.00(14/06/2004) Console EE/VU Clamp modes: Normal/Normal EE/VU Rounding: Chop/Chop Speedhacks Used: Works fine with or without speedhacks Gamefixes Used: none Amount of testing done : Much Comments: Turbo mode does not work properly with default settings since the frame drawn when turbo activated stays at the screen and does not refresh until turbo is turned off. To fix this, set (frames to skip) under (frame skipping) -from GS menu- to 4 instead of the default 2. Using gsdx-opengl will break the order of the menus making the active menu under the older one, so just use direct x. The testing was done with the English patch applied. Bugs: In hardware mode, some of the sprites (hair, mustaches, grass etc...) have weird colors (Pink for mustaches, green for hair and black for everything else) at the edges (wrong alpha?). In software mode, there is no problem. Status Playable
12-25-2023, 02:10 AM
I applied this Advanced Setting to fix the camera glitch on Mount Evil:
EmotionEngine (MIPS-IV) ---> Rounding Mode: Nearest |
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