08-16-2015, 05:46 AM
(08-16-2015, 05:30 AM)tsunami2311 Wrote: "using Sprite and Round Sprite Hacks to clean up 2D menus when upscaling."Comes down to personal preference IMO: no Sprite/Round Sprite Hacks=smooth scaling, blurry menus, vertical lines and incorrect shading around certain icons; Sprite/Round Sprite Hacks=unfiltered scaling, sharp menus, no vertical lines and correct shading
Also make menu jaggy and ugly, I rather have the marks still there, then have TF be disabled cause it is disable with either of those 2 hacks used
(08-16-2015, 05:30 AM)tsunami2311 Wrote: And why are you not using opengl is has better compatiblity then dx11 at this point
Would love to, but OpenGL just doesn't have the speed of DX11 with an AMD Radeon card (Radeon 280x running DQ8 on DX11 can do 4x scaling @ constant 60FPS- usually can easily turbo at 120FPS; whereas OpenGL is a struggle to maintain a consistent 60FPS, usually running 30-60FPS even at native resolution). My understanding is comparing apples to apples, a much slower Geforce card can render much faster than a faster Radeon card when using the current PCSX2 OpenGL implementation.