Drakan - The Ancients' Gate [SCUS 97128] (U)
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

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Testversion; status = 5
This game has "EETimingHack = 1" in GameIndex, which doesn't seem to be needed anymore (if ever).
Confirmations of this, anyone?
Probably. A load of games had it
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(02-20-2013, 11:12 AM)refraction Wrote: Probably. A load of games had it

Pardon my choise of words.
Confirmations ON this - does it need the hack nowadays?

Edit: "EETimingHack = 1" is still "needed".
Pc Specs:

Intel Core i7-4790k at 4 ghz
Nvidia GTX 970 ssc

(16 GB RAM, Samsung 850 Evo SSD)

Build Description: Pcsx2 1.3.1 - Windows

Bios: USA 2006

EE/VU Clamp Modes: Normal
EE/VU Rounding: Chop

Speedhacks Used: N/A

Game Fixes Used: N/A

Amount of testing done: Much

No fixes or speed hacks enabled. Shadeboost is on, basically everything else is off. 4:3 aspect ratio, 6x native resolution. FXAA works but is not required. DX11/10 Hardware Mode. 58-60 fps constant, minimal to no stutter, very smooth. Almost as glitch free as on the Ps2, but much prettier.


1.Fire halos show through walls at close range, but are stable. This is an improvement over v. 1.2.1, where they would flicker on and off continually.

2.Sunglare shows through certain mountain geometry, but is stable and otherwise glitch free. This is an improvement over v. 1.2.1, where it would flicker.

3.The sky is distorted in a pinwheel pattern, but only above the character, straight up. (Not on the horizon.) Glitch usually unoticeable unless flying. Identical as 1.2.1. Turning texture filtering off fixes it, but an actual fix which doesn't turn the textures to blocks would be more worthwhile.
Do issues 1 and 2 go away if you use a software renderer of GSdx? Did you test the new OpenGL blending accuracy options?
Also you did not post a status but I presume playable Tongue
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