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06-01-2018, 02:47 AM
(This post was last modified: 06-11-2018, 02:48 PM by Shadow Lady.)
PC Specs:
CPU: Intel Core i5-3570K @ 4.2GHz
GPU: Nvidia GTX 560ti 1GB
Windows 10 x64
Build Description:
PCSX2 1.5.0-2388 - Windows
BIOS Used:
USA v02.00(14/06/2004) Console
EE/VU Clamp modes:
Full/Normal
EE/VU Rounding:
Chop/Chop
GSdx Settings:
Direct3D 11 (Hardware), 3x Native, Bilinear (PS2 Texture Filtering)
GSdx HW Hacks:
"Merge Sprite"
Speedhacks Used:
Preset 2 - Safe (faster), fast CDVD
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game):
Completed (100% story + 100% weapons)
Performance:
60fps all the way thru using 3x native res on the 560ti. Higher res would slow down when special effects are happening.
Comments:
PCSX2:
Needs EE clamping set to None or Full for characters and breakable objects to show up. "Automatic Gamefixes" uses Full EE clamp as default.
GSdx:
"Merge Sprite" HW hack works well for the lines when upscaling.
Game is too blurry even at the highest resolutions. Interlacing doesn't help either... I had to use "Interlacing (None)" and "Wild Arms Offset" HW hack to have interlacing semi-removed which gains a bit of sharpness and used a texture sharpening shader and it still was plenty blurry...
Status
Fully Playable
Core i5 3570k -- Geforce GTX 670 -- Windows 7 x64