06-13-2014, 07:30 PM
That's good news for the overclock then. The proposal was because IPU is sensible to timings.
Imagination is where we are truly real
Duplicate: [Bug Report] Amplitude NTSC U
|
06-13-2014, 07:30 PM
That's good news for the overclock then. The proposal was because IPU is sensible to timings.
Imagination is where we are truly real
06-13-2014, 07:50 PM
I tried to get an emulog from the debug build but it runs so slow it won't trigger the crash.
Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
06-16-2014, 11:01 AM
Make sure you are all using the same flavor of GSdx (for example SSE2). Some bugs only hit certain procedures which might differ from version to version
Tested with all GSdx flavors and I don't have any issue with turbo mode. But with AVX and AVX2 there are a lot of flickering lines on the intro FMV in hardware mode, I don't know if it's a known issue. SSE versions don't have this issue.
06-16-2014, 08:56 PM
I have the flickering lines, and I do use AVX. That's interesting.
Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
06-16-2014, 11:07 PM
Is SPU2-X set to async mix by chance?
06-16-2014, 11:24 PM
(This post was last modified: 06-16-2014, 11:25 PM by Blyss Sarania.)
Wow, yeah it was. I forgot I changed it for FFX.
Doh, facepalm. I tested, that fixed it. Just in case, tested Persona 4 as well. Didn't fix that one. Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
05-31-2016, 02:33 PM
Thank you for your report.
This bug report has now been marked as Duplicate since it has been reported already. This thread will now be closed and moved in the Duplicate/Invalid/rejected bug reports subforum. |
« Next Oldest | Next Newest »
|