01-27-2015, 08:31 AM
I have two questions. I will list my specs and PCSX2 (v. 1.2.1) config at the bottom of this post.
First, with God of War (the first one) I've noticed that the game seems to experience this ear shattering audio intermittently. The closest thing I can describe it as is a buzzing mixed with screeching. It's terrible. It doesn't happen all the time, but often enough to be bothersome, so I'm wondering if this is just "normal" or if there is some way to fix it. Separate from this, I have also noticed that some areas get lower FPS than others (even with no enemies or anything present), but it runs smoothly aside from that. Other games have audio problems, too, but nothing like this game.
My second issue pertains to the weird zoom in/zoom out that occurs in some games. For example, Castlevania: Curse of Darkness will do this during cut-scenes, as will Radiata Stories. Other games do this on the splash-screens when booting them up and others in their in-game sub-menus. I have not had it happen during actual gameplay and some games don't experience this at all, but it sort of ruins the ones where cutscenes are affected (minorly). Any fix for this?
I'm running this on:
Intel Core i5 3230M (2.60 GHz)
8GB DDR3 RAM
2GB DDR5 Nvidia GTX 660M
Win 8.1 64-bit
PCSX2 settings:
![[Image: 2iuxcw7.png]](http://i57.tinypic.com/2iuxcw7.png)
I opted for DirectX 9 for this game because with DirectX 11 the treasure chest textures weren't rendering correctly. I also have to use Native resolution because it runs slow otherwise. Though with Final Fantasy XII, I can set it to DirectX 11 and 3x Native and it runs fine (better than on a PS2).
![[Image: a294ip.png]](http://i62.tinypic.com/a294ip.png)
I tried using the SSE2 and SSE4 GS plugins, but they didn't make any difference and I messed around with the audio plugins too, but still no change. However, I'm no expert at this so... entirely possible I'm doing something wrong.
All other settings are defaults and I don't have any speed hacks enabled.
Sorry for the long wall of text and info, but hopefully that is enough for someone to have some suggestions.
And, of course, thank you!
First, with God of War (the first one) I've noticed that the game seems to experience this ear shattering audio intermittently. The closest thing I can describe it as is a buzzing mixed with screeching. It's terrible. It doesn't happen all the time, but often enough to be bothersome, so I'm wondering if this is just "normal" or if there is some way to fix it. Separate from this, I have also noticed that some areas get lower FPS than others (even with no enemies or anything present), but it runs smoothly aside from that. Other games have audio problems, too, but nothing like this game.
My second issue pertains to the weird zoom in/zoom out that occurs in some games. For example, Castlevania: Curse of Darkness will do this during cut-scenes, as will Radiata Stories. Other games do this on the splash-screens when booting them up and others in their in-game sub-menus. I have not had it happen during actual gameplay and some games don't experience this at all, but it sort of ruins the ones where cutscenes are affected (minorly). Any fix for this?
I'm running this on:
Intel Core i5 3230M (2.60 GHz)
8GB DDR3 RAM
2GB DDR5 Nvidia GTX 660M
Win 8.1 64-bit
PCSX2 settings:
![[Image: 2iuxcw7.png]](http://i57.tinypic.com/2iuxcw7.png)
I opted for DirectX 9 for this game because with DirectX 11 the treasure chest textures weren't rendering correctly. I also have to use Native resolution because it runs slow otherwise. Though with Final Fantasy XII, I can set it to DirectX 11 and 3x Native and it runs fine (better than on a PS2).
![[Image: a294ip.png]](http://i62.tinypic.com/a294ip.png)
I tried using the SSE2 and SSE4 GS plugins, but they didn't make any difference and I messed around with the audio plugins too, but still no change. However, I'm no expert at this so... entirely possible I'm doing something wrong.
All other settings are defaults and I don't have any speed hacks enabled.
Sorry for the long wall of text and info, but hopefully that is enough for someone to have some suggestions.
And, of course, thank you!