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it is auto when you enable it
ticking the box means DISABLE it
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Sorry if those are suggested before..
1. Auto adjust EE speedhack when entering FMV mode and ingame mode. And allow user to add speedhack game profile setting. (It gets annoying whenever there's a need to adjust speedhack because the FMV kicks in, i understand on better CPU speed this issue would have been eliminated but think about optimizing the EE performance based on the need, i think is smart to have the program engine to adjust the EE cycle need.)
2. Auto switch GS render between hardware and software render.
(Sometimes software render is smoother and stable on certain ingame cutscene/view, but next stage/cutscene need hardware to be fast. The PS2 BIOS menu seems running full fps on DX9(H) with lowest GPU process need, but some games require DX10/11 to be fast. So having an AI to adjust GS module for optimal fps is nice.)
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Will such feature will be good idea.
When you try to load a state but there is not a saved state at the current slot,to try to load the next state slot until it actually load a state.
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Maybe adding a condition...if the load fail(because the state is damaged)only then to not load the next state.
To try load the next state only if no state(file name)exist for the current slot.
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Is it possible to add some info(or simple character)in the GSdx window after the Sate State slot that will tell you if save state exist on the current slot or not.
I'm just searching for alternative for the missing feature...state slot preview,like on ePSXe.