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Emulator is slow and laggy!amd
#1
So i'm trying to play jak 2 on the emulator but it slows down alot like a slow motion effect and the fps also drops from time to time.

I have 0 isseus running ps3 games in the other emulator, can even run most in 4k in 60fps!

My setup:
Ryzen 5 5600x @4.6ghz
6900 xt radeon
Asrock b550m pro 4
3600 ram 


Direct11 seems okayish but the graphics really bug me on that setting
I'd like to use openGL which has almost no graphical errors.

Which settings should i run the game?

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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
#3
use MTVU on the speedhack section.
Main PC1:i5-4670,HD7770(Active!)
Main PC2:i5-11600K,GTX1660Ti(Active!)
PCSX2 Discord server IGN:smartstrike
PCSX2 version uses:Custom compiled build 1.7.0 64-bit(to be update regularly)
smartstk's YouTube Channel
#4
(02-11-2021, 12:05 AM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]

[code]
PCSX2 1.6.0-20200506140834- compiled on May  6 2020

Savestate version: 0x9a0e0000



Host Machine Init:

Operating System =  Microsoft Windows 10 Home (build 19042), 64-bit

Physical RAM    =  16307 MB

CPU name        =  AMD Ryzen 5 5600X 6-Core Processor

Vendor/Model    =  AuthenticAMD (stepping 00)

CPU speed        =  4.291 ghz (12 logical threads)

x86PType        =  Standard OEM

x86Flags        =  178bfbff 7ed8320b

x86EFlags        =  2fd3fbff



x86 Features Detected:

SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

SSE4a



Reserving memory for recompilers...



Loading plugins from C:\Program Files (x86)\PCSX2\plugins...

Bound  GS: GSdx32-AVX2.dll [GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0]

(GameDB) 9858 games on record (loaded in 79ms)

Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]

Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]

Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]

Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]

Bound  FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]

Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]

Plugins loaded successfully.



HLE Notice: ELF does not have a path.



Initializing plugins...

Init GS

Init PAD

Init SPU2

Init CDVD

Init USB

Init FW

Init DEV9

Plugins initialized successfully.



Patches: No CRC found, using 00000000 instead.

Opening plugins...

Opening GS

Opening PAD

Opening SPU2

Opening CDVD

isoFile open ok: C:\Users\User1\Desktop\Jak II (USA) (En,Ja,Fr,De,Es,It,Ko) (v2.01).iso

Image type  = DVD

* CDVD Disk Open: DVD, Single layer or unknown:

* * Track 1: Data (Mode 1) (2153648 sectors)

Opening USB

Opening FW

Opening DEV9

3.x GL context successfully created

OpenGL information. GPU: AMD Radeon RX 6900 XT. Vendor: ATI Technologies Inc.. Driver: Core Profile Forward-Compatible No Error Context 21.2.1 27.20.14533.1000

INFO: GL_ARB_sparse_texture is NOT SUPPORTED

INFO: GL_ARB_sparse_texture2 is NOT SUPPORTED

INFO: GL_ARB_gpu_shader5 is available

INFO: GL_ARB_shader_image_load_store is available

INFO: GL_ARB_compute_shader is available

INFO: GL_ARB_shader_storage_buffer_object is available

INFO: GL_ARB_texture_view is available

INFO: GL_ARB_vertex_attrib_binding is available

INFO: GL_ARB_clear_texture is available

INFO: GL_ARB_multi_bind is available

INFO: GL_ARB_direct_state_access is available

INFO: GL_ARB_texture_barrier is available

INFO: GL_ARB_get_texture_sub_image is available

The OpenGL hardware renderer is slow on AMD GPUs due to an inefficient driver.

Check out the link below for further information.

https://github.com/PCSX2/pcsx2/wiki/Open...ed-to-know



Current Renderer: OpenGL (Hardware renderer)

Available VRAM/RAM:3840MB for textures

GSdx Lookup CRC:0

McdSlot 0 [File]: C:\Users\User1\Documents\PCSX2\memcards\Mcd001.ps2

McdSlot 1 [File]: C:\Users\User1\Documents\PCSX2\memcards\Mcd002.ps2

Plugins opened successfully.

EE/iR5900-32 Recompiler Reset

Bios Found: Europe  v02.00(14/06/2004)  Console

# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)

Frame buffer size set to  512x1280 (2048x5120)



PlayStation 2 ======== Hard reset boot

ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)

<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>

# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)

# TLB spad=0 kernel=1:12 default=13:30 extended=31:38

# Initialize Start.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize User Memory ...

# Initialize Scratch Pad ...

# Initialize Done.



EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48

  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M



Patches: No CRC found, using 00000000 instead.

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_972.65;1

(SYSTEM.CNF) Software version = 2.01

(SYSTEM.CNF) Disc region type = NTSC

found 1539 symbols

ELF (cdrom0:\SCUS_972.65;1) Game CRC = 0x9184AAF1, EntryPoint = 0x00100008

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_972.65;1

(SYSTEM.CNF) Software version = 2.01

(SYSTEM.CNF) Disc region type = NTSC



IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)

cdvd driver module version 0.1.1 ©SCEI

Load File service.(99/11/05)

Multi Threaded Fileio module.(99/11/15)

iop heap service (99/11/03)

loadelf: fname cdrom0:¥SCUS_972.65;1 secname all

loadelf version 3.30

Input ELF format filename = cdrom0:¥SCUS_972.65;1

0 00100000 00027eb8 ...

1 00127f00 000090d8 ..

Loaded, cdrom0:¥SCUS_972.65;1

start address 0x100008

gp address 00000000

# Restart Without Memory Clear.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize Scratch Pad ...

# Restart Without Memory Clear Done.

Elf entry point @ 0x00100008 about to get recompiled. Load patches first.

sce_fileio: unrecognized code ff

GSdx Lookup CRC:9184AAF1

dkernel: boot:1 debug:0 mem:0 dev:2 mod:1

Initializing CD drive

Disk type 20

Rebooting IOP...

Get Reboot Request From EE



PlayStation 2 ======== Update rebooting..



PlayStation 2 ======== Update reboot complete

cdvdman Init



IOP Realtime Kernel Ver. 2.2

    Copyright 1999-2002 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)

cdvd driver module version 0.1.1 ©SCEI

Load File service.(99/11/05)

Multi Threaded Fileio module.(99/11/15)

iop heap service (99/11/03)

loadmodule: fname cdrom0:¥DRIVERS¥SIO2MAN.IRX;1 args 0 arg

loadmodule: id 25, ret 0

loadmodule: fname cdrom0:¥DRIVERS¥PADMAN.IRX;1 args 0 arg

loadmodule: id 26, ret 0

loadmodule: fname cdrom0:¥DRIVERS¥LIBSD.IRX;1 args 0 arg

loadmodule: id 27, ret 0

loadmodule: fname cdrom0:¥DRIVERS¥MCMAN.IRX;1 args 0 arg

loadmodule: id 28, ret 2

loadmodule: fname cdrom0:¥DRIVERS¥MCSERV.IRX;1 args 0 arg

loadmodule: id 29, ret 2

loadmodule: fname cdrom0:¥DRIVERS¥989NOSTR.IRX;1 args 0 arg



==========================================================

989snd ©2000-2003 Sony Computer Entertainment America

by Buzz Burrowes                              v3.0.1

                        (built Aug  5 2003 at 12:03:15)

                                        (pre-release 1)



NO VAG STREAM VERSION!



(build with sce library rev 2.7.2)

==========================================================

    Thread Priorities:

                        Sound Tick = 9

                          Main RPC = 58

                        Loading RPC = 59

                          Streaming = 60, 61, 62, 63

  Memory Locations...

      Voice Allocator Owner  : 0x0009cd18

      Master Tick Owner List : 0x0009cc84

==========================================================



loadmodule: id 30, ret 0

loadmodule: fname cdrom0:¥DRIVERS¥SCRTCHPD.IRX;1 args 0 arg

loadmodule: id 31, ret 2

loadmodule: fname cdrom0:¥DRIVERS¥OVERLORD.IRX;1 args 19 arg iso_cd

IOP: =========Startup===(a9030)====

IOP: Size    2097152

IOP: Free    744448

IOP: Max      744448

IOP: Used    1352704

IOP: start at 0x000A9030

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

WARNING: WaitEventFlag KE_CAN_NOT_WAIT

IOP: =========After inits=============

IOP: Size    2097152

IOP: Free    118528

IOP: Max      118528

IOP: Used    1978624

loadmodule: id 32, ret 0

(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,93 fps [/code]

(02-11-2021, 01:22 AM)smartstrike Wrote: use MTVU on the speedhack section.

Tried but didnt make any change
#5
Quote:WARNING: WaitEventFlag KE_CAN_NOT_WAIT
hm...
Quote:isoFile open ok: C:\Users\User1\Desktop\Jak II (USA) (En,Ja,Fr,De,Es,It,Ko) (v2.01).iso
why did you name it "2.01" ?
did you patch your iso with anything ? like an internal 60fps patch or widescreen ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
#6
(02-11-2021, 12:34 PM)jesalvein Wrote: hm...
why did you name it "2.01" ?
did you patch your iso with anything ? like an internal 60fps patch or widescreen ?

That's the name of the ISO V2.01

The version or something? I didnt change anything related to the file just for the record.
#7
Your main mistake is using OpenGL with an AMD graphics card, while it fixes the shadows in Jak, it runs terrible on AMD cards since their OpenGL driver sucks.
[Image: ref_sig_anim.gif]
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#8
(02-11-2021, 02:00 PM)refraction Wrote: Your main mistake is using OpenGL with an AMD graphics card, while it fixes the shadows in Jak, it runs terrible on AMD cards since their OpenGL driver sucks.

Even the best AMD graphics card won't work with openGL?
#9
It will work. But badly. Because of their ***** Ogl driver
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
#10
(02-11-2021, 02:30 PM)jesalvein Wrote: It will work. But badly. Because of their ***** Ogl driver

cant you see ??? this guy download the iso , this is why the name....LOL Laugh




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