Energy Airforce - Aim Strike [SLES 52265] (E)
#1
status=6;
version=1.5.0;
console=PS2;
crc=6C020291;
img_t=empty;
img_f=empty;
wikiurl=Link;
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#2
Game Title: Energy Airforce: Aim Strike!
ELF Name: SLES 52265
Game CRC: 6C020291

{COMPATIBILITY REPORT}
PC Specs:
OS: Ubuntu 16.04 LTS
CPU: Intel Core i7-6700HQ
GPU: NVIDIA GeForce GTX 965M (NVIDIA 390.48 proprietary drivers)

Build Description:
PCSX2: 1.5.0-0 [Compiled on May 10 2018]
GS: libGSdx-AVX2.so [GSdx (GCC 5.4.0 AVX2/AVX2) 1.1.0]
PAD: libonepad.so [OnePAD 0 2.0.0]
SPU2: libspu2x-2.0.0.so [SPU2-X 2.0.0]
CDVD: libCDVDnull.so [CDVDnull Driver 0 0.6.0]
USB: libUSBnull-0.7.0.so [USBnull Driver 0 0.7.0]
FW: libFWnull-0.7.0.so [FWnull Driver 0 0.7.0]
DEV9: libdev9null-0.5.0.so [DEV9null Driver 0 0.5.0]

BIOS Used:
Europe v02.30(20/02/2008) Console

EE/VU Clamp Modes:
Normal/Normal
EE/VU Rounding:
Chop/Chop

Speedhacks Used:
Preset 4 > Aggressive

User Hacks Used:
Align Sprite, Unscale Point and Line

Amount of Testing:
Completed the game.

GSDx Settings:
------------------------
[Renderer Settings]
Renderer > OpenGL Hardware
Interlacing > Auto
Texture Filtering > Bilinear (PS2)
Large Framebuffer > TRUE
Enable User Hacks > TRUE
Internal Resolution > 2x Native
Ansiotropic Filtering > 2x
Blending Unit Accuracy > Medium
Automatic CRC Level > Partial
Mipmapping (Insert) > Basic

[Advanced Settings]
Align Sprite > TRUE
Unscale Point and Line > TRUE

[Post-Processing/OSD]
Texture Filtering of Display > TRUE
FXAA Shader > TRUE
------------------------

Comments:
The game gives you an option to choose from PAL and NTSC when it starts up. This game runs extremely smoothly. The gameplay itself is excellent, I highly recommend this title. No graphical or audio errors were encountered.

Bugs:
None found. (So far...)

Status
Perfect


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