(06-15-2012, 02:21 AM)GeoMan Wrote: i discovered that if you set the Custom internal resolution at 1260x1260 (which is almost identical to 2x internal) the black lines disappear...
This is true, but it looks like crap at 1080p. In my case it looked even worse in 5040x1050 triplewide. I had to find a solution for the vertical lines as its still present in the latest SVN.
I've created a fix by making a custom GSdx and ignored the last draw call (FBP=0) to rendertarget (probably some broken post-process effects) and instead did a StretchRect() and just copied the texture to the rendertarget. I believe the problem is the upscaling done via the pixelshader but i could be wrong. It looks beautiful now.
Once I figure out the formula for all resolutions I could put a dll up for everyone to use if there is any interest. Not really sure the best way to go about this.
Result is below. Sorry for bumping old thread .