Eragon Bad Texture
#1
Hi there. the problem is in HW mode, visible in the attachments.
Here's the Emulog:
Code:
PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 8.1  (build 9600), 64-bit
Physical RAM    =  6030 MB
CPU name        =  Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
Vendor/Model    =  GenuineIntel (stepping 09)
CPU speed        =  2.493 ghz (4 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7fbae3bf
x86EFlags        =  28100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins from D:\games\PS2\PCSX2 1.6.0\plugins...
Bound  GS: GSdx32-SSE4.dll [GSdx 20200506140834 (MSVC 19.25 SSE4.1/AVX) 1.2.0]
Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
(GameDB) 9858 games on record (loaded in 166ms)
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\games\0PS2 Games\Eragon\Eragon.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1350080 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce 610M/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 391.35
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is NOT SUPPORTED
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\games\PS2\PCSX2 1.6.0\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\games\PS2\PCSX2 1.6.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v02.30(20/02/2008)  Console
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.22;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_213.22;1) Game CRC = 0x7E3C6FDE, EntryPoint = 0x00293B70
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.22;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_213.22;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_213.22;1
0 00100000 00299500 ..........................................
1 005dab80 00010000 ..
Loaded, cdrom0:¥SLUS_213.22;1
start address 0x293b70
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00293b70 about to get recompiled. Load patches first.
GSdx Lookup CRC:7E3C6FDE
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IOP¥SFIOP.IRX;1 args 0 arg
IOP: Initialize v1 (1609984 bytes free)
IOP: Initialized (1605888 bytes free)
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IOP¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IOP¥PADMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IOP¥MCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥IOP¥MCSERV.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥IOP¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IOP¥FILE.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IOP¥AUDIO.IRX;1 args 0 arg
Audio: Initialize v36 (1037568 bytes free)
Audio: 1617856 SPU RAM bytes free
Audio: Initialized (1033472 bytes free)
loadmodule: id 32, ret 0
File: Initialize v23 (Root="host0:", Base="", 1029376 bytes free)
Savestate slot 0 is empty.
File: Building directory tree...
File: Loaded 45 directories, 3416 files
File: Loaded 3507 directory nodes (7000 maximum)
File: Finished building directory tree
File: Initialized (309760 bytes free)
Savestate slot 0 is empty.
Savestate slot 0 is empty.
Savestate slot 0 is empty.
Savestate slot 0 is empty.
Savestate slot 0 is empty.
Savestate slot 0 is empty.
Savestate slot 0 is empty.
Savestate slot 0 is empty.
Savestate slot 0 is empty.
Savestate slot 0 is empty.
File: Loaded 45 directories, 3416 files
File: Loaded 3507 directory nodes (7000 maximum)
Update Reverb
Saving savestate to slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
MTVU speedhack is enabled, saved states may not be stable
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
MTVU speedhack is enabled, saved states may not be stable
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Update Reverb
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
MTVU speedhack is enabled, saved states may not be stable
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
MTVU speedhack is enabled, saved states may not be stable
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
MTVU speedhack is enabled, saved states may not be stable
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
EE/iR5900-32 Recompiler Reset
EE/iR5900-32 Recompiler Reset
EE/iR5900-32 Recompiler Reset
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
Saving GS
Saving PAD
Saving SPU2
Closing plugins...
(gzipThread) Data saved to disk without error.
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 68 Programs, 29 Pipelines
Plugins closed successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\games\0PS2 Games\Eragon\Eragon.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1350080 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:7E3C6FDE
McdSlot 0 [File]: D:\games\PS2\PCSX2 1.6.0\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\games\PS2\PCSX2 1.6.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
EE/iR5900-32 Recompiler Reset
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 64 Programs, 29 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
Loading GS
GSdx Lookup CRC:7E3C6FDE
Frame buffer size set to  640x448 (1280x1024)
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 55 Programs, 29 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:7E3C6FDE
Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 55 Programs, 29 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:7E3C6FDE
Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 50 Programs, 29 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:7E3C6FDE
Loading GS
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
MTVU speedhack is enabled, saved states may not be stable
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Suspending single plugin: SPU2
Saving SPU2
Closing SPU2
Recovering single plugin: SPU2
Loading SPU2
Opening plugins...
Opening SPU2
Plugins opened successfully.
Update Reverb
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
MTVU speedhack is enabled, saved states may not be stable
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Update Reverb
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
MTVU speedhack is enabled, saved states may not be stable
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
EE/iR5900-32 Recompiler Reset
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Loading savestate from slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
Loading savestate from slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
Loading savestate from slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Loading savestate from slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
Loading savestate from slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
Loading savestate from slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
Saving GS
Saving PAD
Saving SPU2
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
* SPU2-X: Waiting for DSound thread to finish... Done.
Closing PAD
Closing GS
Delete 0 Shaders, 65 Programs, 29 Pipelines
Plugins closed successfully.
(gzipThread) Data saved to disk without error.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Opening CDVD
isoFile open ok: D:\games\0PS2 Games\Eragon\Eragon.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1350080 sectors)
Opening USB
Opening FW
Opening DEV9
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:7E3C6FDE
McdSlot 0 [File]: D:\games\PS2\PCSX2 1.6.0\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\games\PS2\PCSX2 1.6.0\memcards\Mcd002.ps2
Plugins opened successfully.
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Loading savestate from slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
Update Reverb
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 76 Programs, 29 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Software renderer)
Memory mapping failed after 5 attempts, aborting. WIN API ERROR:487
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:7E3C6FDE
Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 35 Programs, 29 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:7E3C6FDE
Loading GS
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 63 Programs, 29 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:7E3C6FDE
Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 63 Programs, 29 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:7E3C6FDE
Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 62 Programs, 28 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:7E3C6FDE
Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 62 Programs, 28 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:7E3C6FDE
Loading GS
EE/iR5900-32 Recompiler Reset
EE/iR5900-32 Recompiler Reset
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21322 (7E3C6FDE).00.p2s
MTVU speedhack is enabled, saved states may not be stable
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 67 Programs, 28 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Software renderer)
Loading GS
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:7E3C6FDE
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 34 Programs, 28 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:7E3C6FDE
Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 63 Programs, 28 Pipelines
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:7E3C6FDE
Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:7E3C6FDE
Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 62 Programs, 28 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Software renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:7E3C6FDE
Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 34 Programs, 28 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:7E3C6FDE
Loading GS
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
* SPU2-X: Waiting for DSound thread to finish... Done.
Closing PAD
Closing GS
Delete 0 Shaders, 63 Programs, 28 Pipelines
Plugins closed successfully. 
NOTE: I'm using VU clamping mode at extra, unless the game won't run correctly.(see this thread)
I know problem is not about that. I just said the reason why am I using VU clamping.


Attached Files Thumbnail(s)
       
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#2
Do any of the mipmapping options help?
[Image: HkgHT5k.gif]
もっとちゃんと言ってよ
忘れないようメモにしてよ



Reply
#3
(12-27-2020, 09:17 AM)Kojin Wrote: Do any of the mipmapping options help?

No
Reply
#4
send Gsdump
[Image: HkgHT5k.gif]
もっとちゃんと言ってよ
忘れないようメモにしてよ



Reply
#5
(12-27-2020, 09:32 AM)Kojin Wrote: send Gsdump

Do you mean this?
Code:
[Settings]
Adapter = 10DE:1058:10AC1043:A1
AspectRatio = 1
CaptureFileName = C:\Users\Majid\Desktop\T5
CaptureHeight = 480
CaptureWidth = 640
MaxAnisotropy = 16
ModeHeight = 480
ModeWidth = 640
NTSC_Saturation = 1
Renderer = 12
ShadeBoost = 0
ShadeBoost_Brightness = 50
ShadeBoost_Contrast = 50
ShadeBoost_Saturation = 100
TVShader = 0
UserHacks = 0
UserHacks_AlphaStencil = 0
UserHacks_AutoFlush = 0
UserHacks_CPU_FB_Conversion = 0
UserHacks_DisableDepthSupport = 0
UserHacks_DisablePartialInvalidation = 1
UserHacks_Disable_Safe_Features = 0
UserHacks_HalfPixelOffset = 0
UserHacks_Half_Bottom_Override = -1
UserHacks_SkipDraw = 0
UserHacks_SkipDraw_Offset = 0
UserHacks_TCOffsetX = 0
UserHacks_TCOffsetY = 0
UserHacks_TextureInsideRt = 0
UserHacks_TriFilter = 0
UserHacks_WildHack = 0
UserHacks_align_sprite_X = 0
UserHacks_merge_pp_sprite = 0
UserHacks_round_sprite_offset = 0
aa1 = 1
accurate_blending_unit = 1
accurate_blending_unit_d3d11 = 1
accurate_date = 1
autoflush_sw = 1
capture_out_dir = /tmp/GSdx_Capture
capture_threads = 4
clut_load_before_draw = 0
crc_hack_level = 2
debug_glsl_shader = 0
debug_opengl = 0
disable_hw_gl_draw = 0
dump = 0
extrathreads = 2
extrathreads_height = 4
filter = 2
force_texture_clear = 0
fxaa = 0
interlace = 7
large_framebuffer = 0
linear_present = 1
mipmap = 1
mipmap_hw = 1
osd_color_b = 255
osd_color_g = 160
osd_color_opacity = 100
osd_color_r = 0
osd_fontname = C:\Windows\Fonts\tahoma.ttf
osd_fontsize = 25
osd_log_enabled = 1
osd_log_timeout = 4
osd_max_log_messages = 2
osd_monitor_enabled = 0
override_GL_ARB_clear_texture = -1
override_GL_ARB_compute_shader = -1
override_GL_ARB_direct_state_access = -1
override_GL_ARB_get_texture_sub_image = -1
override_GL_ARB_gpu_shader5 = -1
override_GL_ARB_multi_bind = -1
override_GL_ARB_shader_image_load_store = -1
override_GL_ARB_shader_storage_buffer_object = -1
override_GL_ARB_sparse_texture = -1
override_GL_ARB_sparse_texture2 = -1
override_GL_ARB_texture_barrier = -1
override_GL_ARB_texture_view = -1
override_GL_ARB_vertex_attrib_binding = -1
override_geometry_shader = -1
paltex = 0
preload_frame_with_gs_data = 0
resx = 800
resy = 600
save = 0
savef = 0
savel = 5000
saven = 0
savet = 0
savez = 0
shaderfx = 0
shaderfx_conf = shaders/GSdx_FX_Settings.ini
shaderfx_glsl = shaders/GSdx.fx
upscale_multiplier = 1
vsync = 0
wrap_gs_mem = 0
Reply
#6
No more suggestions?
Reply
#7
https://forums.pcsx2.net/Thread-How-to-c...er-GS-dump
[Image: ref-sig-anim.gif]

Reply
#8
The GS Dump is already taken care of, an issue has been opened on Github
https://github.com/PCSX2/pcsx2/issues/4051
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