Eragon - Enemies got stucked in texture
#1
Just look at that


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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#3
(06-17-2020, 06:05 AM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
Code:
PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 18363), 64-bit
Physical RAM    =  8135 MB
CPU name        =  Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
Vendor/Model    =  GenuineIntel (stepping 0A)
CPU speed        =  3.695 ghz (12 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7ffafbff
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from D:\Games\PCSX2 1.6.0\plugins...
Bound  GS: GSdx32-SSE4.dll [GSdx 20200506140834 (MSVC 19.25 SSE4.1/AVX) 1.2.0]
Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
(GameDB) 9858 games on record (loaded in 88ms)
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\Games\PS2\Eragon.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1350080 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1050 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 445.87
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Software renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\Games\PCSX2 1.6.0\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\Games\PCSX2 1.6.0\memcards\my memory card.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe  v02.00(04/11/2004)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2001-1004, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20041105-175839,ROMconf,PS20200EC20041105.bin:11520>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Jul  4 2001 16:03:45
  CPUID=2e20, BoardID=0, ROMGEN=2001-1004, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.22;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_213.22;1) Game CRC = 0x7E3C6FDE, EntryPoint = 0x00293B70
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.22;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_213.22;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_213.22;1
0 00100000 00299500 ..........................................
1 005dab80 00010000 ..
Loaded, cdrom0:¥SLUS_213.22;1
start address 0x293b70
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00293b70 about to get recompiled. Load patches first.
Not found Cheats file: D:\Games\PCSX2 1.6.0\cheats\7E3C6FDE.pnach
Overall 0 Cheats loaded
GSdx Lookup CRC:7E3C6FDE
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IOP¥SFIOP.IRX;1 args 0 arg
IOP: Initialize v1 (1609984 bytes free)
IOP: Initialized (1605888 bytes free)
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IOP¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IOP¥PADMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IOP¥MCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥IOP¥MCSERV.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥IOP¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IOP¥FILE.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IOP¥AUDIO.IRX;1 args 0 arg
Audio: Initialize v36 (1037568 bytes free)
Audio: 1617856 SPU RAM bytes free
Audio: Initialized (1033472 bytes free)
loadmodule: id 32, ret 0
File: Initialize v23 (Root="host0:", Base="", 1029376 bytes free)
File: Building directory tree...
File: Loaded 45 directories, 3416 files
File: Loaded 3507 directory nodes (7000 maximum)
File: Finished building directory tree
File: Initialized (309760 bytes free)
File: Loaded 45 directories, 3416 files
File: Loaded 3507 directory nodes (7000 maximum)
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 35 Programs, 29 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:7E3C6FDE
GSdx Lookup CRC:7E3C6FDE
Loading GS
Frame buffer size set to  640x1280 (3200x6400)
Update Reverb
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 61 Programs, 29 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Software renderer)
Available VRAM/RAM:3840MB for textures
Loading GS
GSdx Lookup CRC:7E3C6FDE
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 35 Programs, 29 Pipelines
Plugins closed successfully.
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#4
Change one of the EE/VU clamping modes, iirc it's one of those but I forgot to post it somewhere.
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#5
(06-18-2020, 06:03 PM)CK1 Wrote: Change one of the EE/VU clamping modes, iirc it's one of those but I forgot to post it somewhere.

OH MY FREAKING GOD, THAT'S ACTUALLY WORKED!!!

And, if you can, please, check my another thread about spiderman 3
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#6
(06-18-2020, 06:25 PM)Pinkamen Wrote: OH MY FREAKING GOD, THAT'S ACTUALLY WORKED!!!

And, if you can, please, check my another thread about spiderman 3

What did you change the values to? I've messed around with the settings and couldn't get any of them to work out.
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