Evil Dead: A Fistful of Boomstick
#1
can u help me w/ setting up the pcsx for the game  ?
booting the game works 
i get an error/crash upon the loading screen :
"GIFTAG warning, size exceeded VU memory size 400 "

which this error was reported by others as well, and is mentioned in the game entry of the pcsx database on here , buti'm a noob never really changed the setting of the emulation so i could not figure out from the entry what version pcsx +setting works best and such
Reply

Sponsored links

#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#3
ok here you go

Code:
PCSX2 0.9.8.r4600  - compiled on Apr 27 2011
Savestate version: 0x9a010000

Host Machine Init:
    Operating System =  Microsoft  (build 9200), 64-bit
    Physical RAM     =  12270 MB
    CPU name         =  Intel(R) Core(TM) i5-2320 CPU @ 3.00GHz
    Vendor/Model     =  GenuineIntel (stepping 07)
    CPU speed        =  2.992 ghz (4 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 1f9ae3bf
    x86EFlags        =  28100000

x86 Features Detected:
    MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins...
    Binding GS    : M:\SPIELE\emulatoren\playstation2\Plugins\gsdx-sse4-r4600.dll
(GameDB) 9082 games on record (loaded in 422ms)
    Binding PAD    : M:\SPIELE\emulatoren\playstation2\Plugins\lilypad-r4600.dll
    Binding SPU2    : M:\SPIELE\emulatoren\playstation2\Plugins\spu2-x-r4600.dll
    Binding CDVD    : M:\SPIELE\emulatoren\playstation2\Plugins\CDVDnull.dll
    Binding USB    : M:\SPIELE\emulatoren\playstation2\Plugins\USBnull.dll
    Binding FW    : M:\SPIELE\emulatoren\playstation2\Plugins\FWnull.dll
    Binding DEV9    : M:\SPIELE\emulatoren\playstation2\Plugins\DEV9null.dll
Plugins loaded successfully.

Windows 6.2.9200
NVIDIA GeForce GTX 1060 6GB (27.21.14.5671)
HLE Notice: ELF does not have a path.


Initializing plugins...
    Init GS
Windows 6.2.9200
NVIDIA GeForce GTX 1060 6GB (27.21.14.5671)
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
    Opening CDVD
isoFile open ok: M:\SPIELE\emulatoren\playstation2\evil dead fistful boomstick\Evil Dead - A Fistful of Boomstick.iso
    Image type  = DVD
    Fileparts   = 1
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1888656 sectors)
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0: C:\Users\jk\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1: C:\Users\jk\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: Europe  v01.60(04/10/2001)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2001-1004, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20011004-175839,ROMconf,PS20160EC20011004.bin:11520>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Jul  4 2001 16:03:45
  CPUID=2e20, BoardID=0, ROMGEN=2001-1004, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_204.03;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_204.03;1) Game CRC = 0xE3185DC1, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_204.03;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_204.03;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_204.03;1
0 00100000 0016931f .......................
Loaded, cdrom0:¥SLUS_204.03;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.1
    Copyright 1999-2001 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥MODULES¥PS2_LLA.IRX;1 args 0 arg
Exit MultiStream V5 Thread Load
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 31, ret 2
     Object instances: 0
    Object geometries: 0
    Shader geometries: 0
              Shaders: 7
Geometry data (bytes): 0
Texture data (bytes): 282992
     Object instances: 0
    Object geometries: 0
    Shader geometries: 0
              Shaders: 9
Geometry data (bytes): 0
Texture data (bytes): 224144
  Independent Shaders: 8
     Object instances: 0
    Object geometries: 0
    Shader geometries: 0
              Shaders: 7
Geometry data (bytes): 0
Texture data (bytes): 282992
Init
LLA: CD loading file AUDIO¥FRONTEND¥FRONT.
LLA: CD loading file cdrom0:¥AUDIO¥FRONTEND¥FRONT.
Sound count = 6
Wave count = 9
SFX Size = 8192
Stream size = 36864
Setting offset and playsize to 8192
Finished Loading SFX
gbHeader Loading = 0
     Object instances: 0
    Object geometries: 0
    Shader geometries: 0
              Shaders: 9
Geometry data (bytes): 0
Texture data (bytes): 280976
     Object instances: 0
    Object geometries: 0
    Shader geometries: 0
              Shaders: 9
Geometry data (bytes): 0
Texture data (bytes): 224144
  Independent Shaders: 8
Release
Init
LLA: CD loading file AUDIO¥FRONTEND¥FRONT.
LLA: CD loading file cdrom0:¥AUDIO¥FRONTEND¥FRONT.
Sound count = 6
Wave count = 9
SFX Size = 8192
Stream size = 36864
Setting offset and playsize to 8192
Finished Loading SFX
gbHeader Loading = 0
Release
     Object instances: 0
    Object geometries: 0
    Shader geometries: 0
              Shaders: 7
Geometry data (bytes): 0
Texture data (bytes): 282992
     Object instances: 0
    Object geometries: 0
    Shader geometries: 0
              Shaders: 9
Geometry data (bytes): 0
Texture data (bytes): 224144
  Independent Shaders: 8
Init
LLA: CD loading file AUDIO¥FRONTEND¥FRONT.
LLA: CD loading file cdrom0:¥AUDIO¥FRONTEND¥FRONT.
Sound count = 6
Wave count = 9
SFX Size = 8192
Stream size = 36864
Setting offset and playsize to 8192
Finished Loading SFX
gbHeader Loading = 0
     Object instances: 0
    Object geometries: 0
    Shader geometries: 0
              Shaders: 5
Geometry data (bytes): 0
Texture data (bytes): 65744
  Independent Shaders: 5
     Object instances: 0
    Object geometries: 0
    Shader geometries: 0
              Shaders: 105
Geometry data (bytes): 0
Texture data (bytes): 1140320
  Independent Shaders: 104
LLA: CD loading file AUDIO¥LEVEL1¥AI¥MGEN.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥MGEN.
Sound count = 16
Wave count = 17
SFX Size = 61440
Stream size = 12288
Setting offset and playsize to 61440
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥FGEN.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥FGEN.
Sound count = 16
Wave count = 17
SFX Size = 57344
Stream size = 14336
Setting offset and playsize to 57344
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥VO.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥VO.
Sound count = 113
Wave count = 113
SFX Size = 0
Stream size = 4706304
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥LA.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥LA.
Sound count = 190
Wave count = 219
SFX Size = 702464
Stream size = 15519744
Flushing
padman: *** VBLANK OVERLAP ***
Setting offset and playsize to 702464
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥ASHA¥ASHA.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥ASHA¥ASHA.
Sound count = 174
Wave count = 175
SFX Size = 544768
Stream size = 2154496
Flushing
Setting offset and playsize to 544768
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥ELDGE.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥ELDGE.
Sound count = 38
Wave count = 38
SFX Size = 8192
Stream size = 659456
Setting offset and playsize to 8192
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥TRISH.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥TRISH.
Sound count = 30
Wave count = 30
SFX Size = 16384
Stream size = 634880
Setting offset and playsize to 16384
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥CSARG.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥CSARG.
Sound count = 41
Wave count = 41
SFX Size = 2048
Stream size = 788480
Setting offset and playsize to 2048
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥CCOP.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥CCOP.
Sound count = 28
Wave count = 28
SFX Size = 2048
Stream size = 409600
Setting offset and playsize to 2048
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥CSLOB.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥CSLOB.
Sound count = 36
Wave count = 36
SFX Size = 2048
Stream size = 1017856
Setting offset and playsize to 2048
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥CSTU.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥CSTU.
Sound count = 40
Wave count = 40
SFX Size = 2048
Stream size = 1193984
Setting offset and playsize to 2048
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥PROFJ.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥PROFJ.
Sound count = 31
Wave count = 31
SFX Size = 2048
Stream size = 698368
Setting offset and playsize to 2048
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥CMAN.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥CMAN.
Sound count = 32
Wave count = 32
SFX Size = 2048
Stream size = 821248
Setting offset and playsize to 2048
Finished Loading SFX
gbHeader Loading = 0
Could not open file: AUDIO¥LEVEL1¥AI¥Cbman.EBF
LLA: CD loading file AUDIO¥LEVEL1¥AI¥CCHER.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥CCHER.
Sound count = 31
Wave count = 31
SFX Size = 2048
Stream size = 841728
Setting offset and playsize to 2048
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥CPROS.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥CPROS.
Sound count = 37
Wave count = 37
SFX Size = 2048
Stream size = 1169408
Setting offset and playsize to 2048
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥CJOG.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥CJOG.
Sound count = 41
Wave count = 41
SFX Size = 2048
Stream size = 1433600
Setting offset and playsize to 2048
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥DPROS.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥DPROS.
Sound count = 35
Wave count = 35
SFX Size = 0
Stream size = 1292288
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥DPROF.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥DPROF.
Sound count = 36
Wave count = 36
SFX Size = 0
Stream size = 1257472
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥DCHER.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥DCHER.
Sound count = 27
Wave count = 27
SFX Size = 0
Stream size = 1071104
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥DSTU.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥DSTU.
Sound count = 35
Wave count = 35
SFX Size = 0
Stream size = 1028096
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥DBUIS.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥DBUIS.
Sound count = 30
Wave count = 30
SFX Size = 0
Stream size = 1064960
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥DMAN.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥DMAN.
Sound count = 31
Wave count = 31
SFX Size = 0
Stream size = 937984
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥DCOP.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥DCOP.
Sound count = 37
Wave count = 37
SFX Size = 6144
Stream size = 1013760
Setting offset and playsize to 6144
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥DJOG.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥DJOG.
Sound count = 32
Wave count = 32
SFX Size = 0
Stream size = 1234944
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥DSLOB.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥DSLOB.
Sound count = 35
Wave count = 35
SFX Size = 0
Stream size = 1009664
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥DGEN.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥DGEN.
Sound count = 75
Wave count = 75
SFX Size = 0
Stream size = 6457344
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥CBUIS.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥CBUIS.
Sound count = 37
Wave count = 37
SFX Size = 2048
Stream size = 1062912
Setting offset and playsize to 2048
Finished Loading SFX
gbHeader Loading = 0
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_SI_A.MIH
Loading Music file MUSIC¥LEVEL1¥L1_SI_A.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_QT_A.MIH
Loading Music file MUSIC¥LEVEL1¥L1_QT_A.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_LO_A.MIH
Loading Music file MUSIC¥LEVEL1¥L1_LO_A.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_LO_B.MIH
Loading Music file MUSIC¥LEVEL1¥L1_LO_B.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_LO_C.MIH
Loading Music file MUSIC¥LEVEL1¥L1_LO_C.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_LO_D.MIH
Loading Music file MUSIC¥LEVEL1¥L1_LO_D.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_LO_E.MIH
Loading Music file MUSIC¥LEVEL1¥L1_LO_E.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_LO_F.MIH
Loading Music file MUSIC¥LEVEL1¥L1_LO_F.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_LO_G.MIH
Loading Music file MUSIC¥LEVEL1¥L1_LO_G.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_MID_A.MIH
Loading Music file MUSIC¥LEVEL1¥L1_MID_A.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_MID_B.MIH
Loading Music file MUSIC¥LEVEL1¥L1_MID_B.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_MID_C.MIH
Loading Music file MUSIC¥LEVEL1¥L1_MID_C.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_MID_D.MIH
Loading Music file MUSIC¥LEVEL1¥L1_MID_D.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_MID_E.MIH
Loading Music file MUSIC¥LEVEL1¥L1_MID_E.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_HI_A.MIH
Loading Music file MUSIC¥LEVEL1¥L1_HI_A.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_HI_B.MIH
Loading Music file MUSIC¥LEVEL1¥L1_HI_B.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_HI_C.MIH
Loading Music file MUSIC¥LEVEL1¥L1_HI_C.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_HI_D.MIH
Loading Music file MUSIC¥LEVEL1¥L1_HI_D.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_HI_E.MIH
Loading Music file MUSIC¥LEVEL1¥L1_HI_E.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_HI_F.MIH
Loading Music file MUSIC¥LEVEL1¥L1_HI_F.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_HI_G.MIH
Loading Music file MUSIC¥LEVEL1¥L1_HI_G.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_FNS_A.MIH
Loading Music file MUSIC¥LEVEL1¥L1_FNS_A.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_FNS_B.MIH
Loading Music file MUSIC¥LEVEL1¥L1_FNS_B.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_FNS_C.MIH
Loading Music file MUSIC¥LEVEL1¥L1_FNS_C.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_FNS_D.MIH
Loading Music file MUSIC¥LEVEL1¥L1_FNS_D.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_FAIL.MIH
Loading Music file MUSIC¥LEVEL1¥L1_FAIL.MIH
     Object instances: 136
    Object geometries: 136
    Shader geometries: 142
              Shaders: 112
Geometry data (bytes): 132096
Texture data (bytes): 2047280
  Independent Shaders: 0
     Object instances: 3
    Object geometries: 3
    Shader geometries: 3
              Shaders: 2
Geometry data (bytes): 3072
Texture data (bytes): 11216
  Independent Shaders: 0
     Object instances: 2352
    Object geometries: 2352
    Shader geometries: 4561
              Shaders: 349
Geometry data (bytes): 5352064
Texture data (bytes): 3955472
  Independent Shaders: 0
     Object instances: 66
    Object geometries: 66
    Shader geometries: 90
              Shaders: 64
Geometry data (bytes): 233472
Texture data (bytes): 463712
  Independent Shaders: 0
     Object instances: 0
    Object geometries: 0
    Shader geometries: 0
              Shaders: 31
Geometry data (bytes): 0
Texture data (bytes): 671024
     Object instances: 35
    Object geometries: 35
    Shader geometries: 44
              Shaders: 32
Geometry data (bytes): 208512
Texture data (bytes): 358928
  Independent Shaders: 0
     Object instances: 0
    Object geometries: 0
    Shader geometries: 0
              Shaders: 50
Geometry data (bytes): 0
Texture data (bytes): 408608
GIFTAG warning, size exceeded VU memory size 400
GIFTAG warning, size exceeded VU memory size 400
GIFTAG warning, size exceeded VU memory size 400
GIFTAG warning, size exceeded VU memory size 400
GIFTAG warning, size exceeded VU memory size 400
GIFTAG warning, size exceeded VU memory size 400
GIFTAG warning, size exceeded VU memory size 400
GIFTAG warning, size exceeded VU memory size 400
GIFTAG warning, size exceeded VU memory size 400
GIFTAG warning, size exceeded VU memory size 400
GIFTAG warning, size exceeded VU memory size 400
GIFTAG warning, size exceeded VU memory size 400
GIFTAG warning, size exceeded VU memory size 400

Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.

[color=#cccccc][size=1][font=Verdana, Arial, sans-serif][code][/font][/size][/color]
Reply
#4
0.9.8 ?
This is unsupported. Please update
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply




Users browsing this thread: 1 Guest(s)