Evil Dead - A Fistful of Boomstick [SLUS 20403] (U)
#1
status=5;
version=1.3.1;
console=PS2;
crc=E3185DC1;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#2
PC Specs:

CPU: Intel Core 2 Duo E6750 @ 2.66 Ghz
GPU: Nvidia GTX 260 896MB

Build Description: PCSX2 1.1.0 r5483- Windows
GSdx r5464 SSSE3
LilyPad 0.11.0 r5403
cdvdGigaherz 0.8.0 r5464
USBnull Driver 0.7.0 r5403
SPU2-X 2.0.0 r5460
DEV9null Driver 0.5.0 r5403
FWnull Driver 0.7.0 r5403
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): little

Comments:

As before this game still crashes pcsx2 right after the final loading screen to go ingame.

Bugs:

N/A

Status
Ingame
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#3
PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 27 01 2013 1.1.0 r5538- Windows
GSdx 5464 SSE41 [09 12 2012]
LilyPad 0.11.0 [28 12 2012]
cdvdGigaherz 0.8.0 [28 12 2012]
USBnull Driver 0.7.0 [28 12 2012]
SPU2-X 2.0.0 [17 01 2013]
DEV9null Driver 0.5.0 [28 12 2012]
FWnull Driver 0.7.0 [28 12 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Status is unchanged. Gets ingame again now.

Bugs:

Hardware mode of gsdx has slight corruption on the picture and looks fine in software mode. This is bordering on playable, but still seems a bit unstable with random long pauses ingame. Runs considerably slow (obviously) as VU1 must be in interpreter mode to get ingame.

Status
Ingame


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Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#4
PC Specs:

CPU: Intel Core 2 Duo E6750 @ 2.66 Ghz
GPU: Nvidia GTX 260 896MB

Build Description: PCSX2 1.1.0 r5562- Windows
GSdx r5464 SSSE3
LilyPad 0.11.0 r5403
cdvdGigaherz 0.8.0 r5464
USBnull Driver 0.7.0 r5403
SPU2-X 2.0.0 r5460
DEV9null Driver 0.5.0 r5403
FWnull Driver 0.7.0 r5403
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): little

Comments:

I played around for about half an hour. Game runs at over full speed with Gsdx HW mode with some minor glitches and as expected runs little slow but perfectly with SW mode.

Bugs:

Gsdx HW mode suffers from some lighting bugs and left over textures. Looks ok in Software mode.

Status
Playable
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#5
PC Specs:

CPU: Intel Core i5 2500k @ 4.2Ghz
GPU: Nvidia GTX 980

Build Description: PCSX2 1.3.1 -1073 (git) (2015-09-06) - Windows
If other please specify: N/A

BIOS Used: USA v2.00(14/06/2004) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
Recommended

Gamefixes Used:
Automatic Gamefixes

Amount of testing done (little/medium/much/completed-game): Completed

Comments:
 
Game runs full speed in both Gsdx HW & SW mode




Bugs:

Gsdx SW Directx11/OpenGL no issues no bugs plays great.

Gsdx HW Directx11 black tint on screen sometimes depends on which way the camera is facing turning on the alpha stencil hack will get rid of this issue,strangely this issues only appears in the first two levels after that you can turn the alpha stencil hack off.Scaling the resolution to anything above native or 2x will cut the screen size down a little and produce a graphical glitch on the right side of the screen every so often.

Gsdx HW OpenGL Has the same issue as Directx11 with the black tint and also has the main characters shadow under him flash constantly,Scaling with OpenGL produces the same results as Directx11 only the glitch on the right side of the screen is worse.As with Directx11 the black tint issue only appears in the first two levels no settings i tired could resolve the issue on the first two levels or the flashing shadow which happens in every level.



Finally both Gsdx Directx 11 & OpenGL HW suffered a minor texture bug.






Status
Playable


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