Extended skipdraw
#11
(02-04-2018, 03:21 PM)FlatOut Wrote: Here's a SSE2 plugin, to be sure it works for everyone. Tongue2
I added a UI option, so no need for ini adjustments. Wink
It is working, thank you. Now many crc gsdx hacks are irrelevant. Do you plan to add this to the new builds?
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#12
(02-04-2018, 03:55 PM)Ivan89el Wrote: It is working, thank you. Now many crc gsdx hacks are irrelevant. Do you plan to add this to the new builds?
Now that you confirmed it works, yes. I will make a PR on github soon. Wink
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#13
Photo 
(02-04-2018, 03:57 PM)FlatOut Wrote: Now that you confirmed it works, yes. I will make a PR on github soon. Wink

Here is the practical benefit: before old only skipdraw 1289: [Image: 21647f007354e9ab197ed7fdada677f9.jpg]
after new skipdraw 1254 offset 35 [Image: 05157364ecf9974cd62bb24b6683e5bf.jpg]
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#14
I prefer it with just 1289 tbh Tongue
[Image: ref-sig-anim.gif]

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#15
@Ivan89el I actually tagged you on github to test the PR out for GITS Stand Alone Complex. skip 1289 will be used on OpenGL which fixes the shadows.

https://ci.appveyor.com/api/buildjobs/ub...ppVeyor.7z
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#16
(02-04-2018, 04:29 PM)refraction Wrote: I prefer it with just 1289 tbh Tongue
You don't like working neon signs? Ohmy
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#17
(02-04-2018, 04:29 PM)refraction Wrote: I prefer it with just 1289 tbh Tongue
I'm guessing that there's a shift from the offset. and if you put 1289 then the interface disappears
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#18
(02-04-2018, 04:30 PM)lightningterror Wrote: @Ivan89el I actually tagged you on github to test the PR out for GITS Stand Alone Complex. skip 1289 will be used on OpenGL which fixes the shadows.

https://ci.appveyor.com/api/buildjobs/ub...ppVeyor.7z
Is no longer relevant, new settings above
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#19
You don't get it Tongue, my PR updates the CRC hack so you won't need to use skipdraw hack, you'll just leave CRC hack level on automatic. Tho I'll also test the 1254 value.
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#20
(02-04-2018, 04:30 PM)FlatOut Wrote: You don't like working neon signs? Ohmy

Not when I can't read them, no Tongue

Not that I can read Chinese..
[Image: ref-sig-anim.gif]

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