06-05-2022, 07:05 PM
I'm transitioning to all Linux gaming and have a particularly weird problem:
Relatively modest system:
i5-6500
RTX 2060(v1)
32gb Ram
Loading ISO's and bios from NVME (Gen3x2)
ZorinOS Education 16.1 (Ubuntu20.04 Distro)
Games Attempted:
Madden 2009
Madden 2012
Ratchet & Clank
Shadows of Colossus
No matter what settings I change every game I attempt to load only runs to between 40 - 60% speed while my cpu only utilizes one core that sits at 100% utilization. Here's what I've tried (all of which have made 0 impact in the issue):
- Tested same system running windows 10 (Ran perfectly)
- Reset settings and tested on from versions 1.5 to 1.7
- Tested utilizing different GPU drivers (From the open source repos to NVIDIA drivers versions 513)
- Tested running Vulkan to OpenGL
- Tested at base resolutions (no up scaling)
- Tested with and without MVK
- Checked varying thread counts from 0 to 4
- Enabled and disabled thread locking
- Changed the slider variables (Cant remember the name, but you uncheck the box and it lets you change the two sets of slider to +/- 3)
- Reinstalled the OS (2 times)
- Tested with different graphics cards (rx480 8GB, rx570, and integrated graphcis)
- Tested with spare CPU (i5-6400)
- Changing frame locking speeds
I'm dedicated to getting this thing working because now its mocking me, but I'm a hardware architect not software so I'm at my whits end on this one. I really appreciate any help you can give, especially if you can explain what I'm missing.
Thank you!
Relatively modest system:
i5-6500
RTX 2060(v1)
32gb Ram
Loading ISO's and bios from NVME (Gen3x2)
ZorinOS Education 16.1 (Ubuntu20.04 Distro)
Games Attempted:
Madden 2009
Madden 2012
Ratchet & Clank
Shadows of Colossus
No matter what settings I change every game I attempt to load only runs to between 40 - 60% speed while my cpu only utilizes one core that sits at 100% utilization. Here's what I've tried (all of which have made 0 impact in the issue):
- Tested same system running windows 10 (Ran perfectly)
- Reset settings and tested on from versions 1.5 to 1.7
- Tested utilizing different GPU drivers (From the open source repos to NVIDIA drivers versions 513)
- Tested running Vulkan to OpenGL
- Tested at base resolutions (no up scaling)
- Tested with and without MVK
- Checked varying thread counts from 0 to 4
- Enabled and disabled thread locking
- Changed the slider variables (Cant remember the name, but you uncheck the box and it lets you change the two sets of slider to +/- 3)
- Reinstalled the OS (2 times)
- Tested with different graphics cards (rx480 8GB, rx570, and integrated graphcis)
- Tested with spare CPU (i5-6400)
- Changing frame locking speeds
I'm dedicated to getting this thing working because now its mocking me, but I'm a hardware architect not software so I'm at my whits end on this one. I really appreciate any help you can give, especially if you can explain what I'm missing.
Thank you!