Posts: 245
Threads: 35
Joined: Mar 2006
Reputation:
4
PC Specs:
CPU: Intel® Core i5-4430 CPU @ 3.00GHz
GPU: NVIDIA GeForce GTX 960
Build Description: PCSX2 V1.7.0-dev-216
If other please specify: N/A
BIOS Used: USA v02.20(10/02/2006) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GSdx Settings: OpenGL (Hardware), Binilear (PS2), 3x Native, Basic Blending Accuracy,
GSdx HW Hacks:
Speedhacks Used:
N/A
GameFixes Used: Assumed to be automatic. Change if you are doing manual gamefixes
Amount of testing done (little/medium/much/completed-game): little
Comments:
it gets in-game for a moment with usbqemu-wheel plugin 0.10.0. Unfortunately the video stream from the camera isn't decoded so when it gets in game it thinks my hand is over the camera which in eyetoy games means that you want to quit so it almost immediately kick back to the menus
Bugs:
lack of decoding eyetoy signal makes the game unplayable but also in-game.
Status
Ingame
Posts: 245
Threads: 35
Joined: Mar 2006
Reputation:
4
PC Specs:
CPU: Intel® Core i5-9600KF CPU @ 3.70GHz
GPU: NVIDIA GeForce GTX 960
Build Description: PCSX2 V1.7.0-dev-1003
If other please specify: N/A
BIOS Used: USA v02.20(10/02/2006) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GSdx Settings: Software, Binilear (PS2),
GSdx HW Hacks:
Speedhacks Used:
N/A
GameFixes Used: Assumed to be automatic. Change if you are doing manual gamefixes
Amount of testing done (little/medium/much/completed-game): medium
Comments:
Bugs:
Status
Playable