05-06-2012, 04:56 AM
My specs:
ATI 6850
E8500 Core2Duo 3.2ghz
4gb 1600 ram
Windows 7 64bit
PCSX2 0.9.9.5179 (April 26th)
BIOS: USA v1.60
Plugins:
GS: GSdx 5179(MSCV 16.00, SSE2) 0.1.16 [GSdx32-SSE2-r5179)
Only these settings were changed from the default:
Direct3D11 Hardware
Speedhacks -Enable INTC Spin Detection
Enable Wait Loop Detection
Here is my problem; The game runs fine at any resolution, including 6x resolution EXCEPT for when there is an ingame/cinematic cutscene. When there is a cutscene, the image gets lines in it and is unviewable and the sounds becomes very laggy. I can fix this issue by setting the resolution to the Native PS2 resolution, but it's very annoying, having to pause the game to switch between resolutions. Is there anyway to get the cutscenes to work at a higher than native resolution?
ATI 6850
E8500 Core2Duo 3.2ghz
4gb 1600 ram
Windows 7 64bit
PCSX2 0.9.9.5179 (April 26th)
BIOS: USA v1.60
Plugins:
GS: GSdx 5179(MSCV 16.00, SSE2) 0.1.16 [GSdx32-SSE2-r5179)
Only these settings were changed from the default:
Direct3D11 Hardware
Speedhacks -Enable INTC Spin Detection
Enable Wait Loop Detection
Here is my problem; The game runs fine at any resolution, including 6x resolution EXCEPT for when there is an ingame/cinematic cutscene. When there is a cutscene, the image gets lines in it and is unviewable and the sounds becomes very laggy. I can fix this issue by setting the resolution to the Native PS2 resolution, but it's very annoying, having to pause the game to switch between resolutions. Is there anyway to get the cutscenes to work at a higher than native resolution?