(05-21-2014, 10:35 PM)rama Wrote: You can try using async spu2 to fix the audio side of the issue.
The problem could be CDVD related but I'm not sure.
Please try the new compressed reader by creating a .gz of your iso.
correct me i wrong here but using compression reader even it save space, would slow down reading of uncompressed iso no?
Also since when has HDD even fragmented become to slow for iso reading on the HDD is still 5x faster if not more so the the loading of the ps2 from disc/dvd. even so same amount data game wish is loaded regardless unless this is now because by the emulator it self. I fail to see or understand how iso read off hdd is to slow is suddenly to slow .
Though i am curious to the out come of ramdisk the whole iso when even if the ramdisk did fix would make no sense to me that same about data has come off the iso to load the scenes.
Could provide and example of scene change? preferable at begin of the game I have save where titus first lands in zanarkand. like does happen in the initial prerenderd scenes before you get to the start menu? if so these are my findings
Initial prerender cut scene I get drop from 59.98 fps to about 49.98 fps can hear the sound pause a sec too when the scene changes from the (black screen with credits) to the actual scene. Each and ever time I let it run. (well atlest from boot first boot of the game) if I let loop the fps/sound drop dont seem to there. but i just cant bring my self to buy that reading the iso (my iso is not fragmented none of my iso are as i just did defrag last night) off hdd is to slow to keep up, 100mb reads off defraged hdd is still way faster then ps2 ever loaded anything and the dont happen on ps2. but i guess i could be wrong.
DX11 hw
x4 native
Texture Filter (full)
4x AF
GSDX shader (everything on but color grading)
If i change to DX9 frame drop ist still there but instead of 49 fps it 53 fps sound pause still there. still only happens on first boot of game loops do not do it.