FFX model outlines
I have weird graphics problem with FFX. Poor Yuna has her face split up in two with some ugly black line. Happens with other characters too, but most visible on Yuna. I tried to enable full EE/VU fpu emulation, but it didn't help.

Can I do something about that?

gsdx SSE3/DX10 NLOOP enabled (black box), tried pcsx2 0.9.6 and compiling bleeding edge SVN build.

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You are using gsdx hardware, and not at the native resolution. There is nothing that can be done with those settings, if you don't want to see the line, put native resolution...

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