FFX2 FMV Run At 35-52 FPS
#1
How Do I Get 60fps When The Cutscene Run?
Im Using GTX 920m
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#3
Code:
TOTermMovie
(op)    op_event_effect_free()
Sound:Wave Entry. (wave)
Sound:Wave Entry. (wave)ysmem
Sound:Wave Entry. (wave)
Sound:Wave Entry. (wave)
Sound:Wave Entry. (wave)ΓΏ`
Sound:Wave Entry. (wave)
Sound:Wave Entry. (wave)
Sound:Wave Entry. (wave)
(op)    op_fp_effect_init()

Sound:********  WAVE INFORMATION  ********
Sound: WAVE     : SPU      : SIZE     : FREE     : HISTORY
Sound: -------- : 0x000000 : 0x007100 : 0x000000 :
Sound: wave : 0x0007D5 : 0x007100 : 0x001780 : 0
Sound: wave : 0x00083D : 0x008880 : 0x002740 : 0
Sound: wave : 0x000828 : 0x00AFC0 : 0x002280 : 0
Sound: wave : 0x0014C0 : 0x00D240 : 0x001840 : 0
Sound: wave : 0x001494 : 0x00EA80 : 0x005600 : 4512
Sound: -------- : 0x015220 : 0x00ADE0 : 0x000000 :
Sound: -------- : 0x020000 : 0x002000 : 0x000000 :
Sound: wave : 0x000000 : 0x022000 : 0x01D100 : 0
Sound: wave : 0x000001 : 0x03F100 : 0x0102C0 : 0
Sound: wave : 0x000C21 : 0x04F3C0 : 0x05D780 : 0
Sound: wave : 0x000A19 : 0x0ACB40 : 0x0174C0 : 0
Sound: wave : 0x0014A5 : 0x0C4000 : 0x003780 : 0
Sound: wave : 0x0014C3 : 0x0C7780 : 0x0026C0 : 248976
Sound: wave : 0x000031 : 0x106AD0 : 0x0EE750 : 0
Sound: -------- : 0x1F5220 : 0x00ADE0 : 0x000000 :
Sound:
Sound: Total = 12, Max Free Memory = 0x03CC90

Sound:Reverb Depth (1) : 40

Sound:Se Block : se000 : Max = 128 : Size = 24768
Sound:IopStackPointer : Start    Now      Max      Continuous
Sound:                : 001FED38 001E8B10 0001D500 0001D500

(op)    et_unit(ex)            oef2(xcd90d0),number(0),id(xffffffff)
(op)    op_et_monster_init    chara(x1118),chrhd(xbc1fd0),effect(xcd90d0)
(op)    bind effect 2 on        chara(x1118),chrhd(xbc1fd0)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x50001800)
(op)    op_et_monster_init    chara(x507b),chrhd(xbc2830), effect no data,
(op)    bind effect 2 on        chara(x507b),chrhd(xbc2830)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x50001801)
(op)    op_et_monster_init    chara(x4083),chrhd(xbc3090), effect no data,
(op)    bind effect 2 on        chara(x4083),chrhd(xbc3090)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x50001802)
(op)    op_et_monster_init    chara(x1a),chrhd(xbc38f0), effect no data,
(op)    bind effect 2 on        chara(x1a),chrhd(xbc38f0)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x50001803)
(op)    op_et_monster_init    chara(x406f),chrhd(xbc4150), effect no data,
(op)    bind effect 2 on        chara(x406f),chrhd(xbc4150)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x50001804)
(op)    op_et_monster_init    chara(x406f),chrhd(xbc49b0), effect no data,
(op)    bind effect 2 on        chara(x406f),chrhd(xbc49b0)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x50001805)
(op)    op_et_monster_init    chara(x33),chrhd(xbc5210), effect no data,
(op)    bind effect 2 on        chara(x33),chrhd(xbc5210)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x50001806)
(op)    op_et_monster_init    chara(x4079),chrhd(xbc5a70), effect no data,
(op)    bind effect 2 on        chara(x4079),chrhd(xbc5a70)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x50001807)
(op)    et_unit(ex)            oef2(x118d900),number(0),id(xffffffff)
(op)    op_et_monster_init    chara(x1085),chrhd(xbc62d0),effect(x118d900)
(op)    bind effect 2 on        chara(x1085),chrhd(xbc62d0)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x50001808)
(op)    op_et_monster_init    chara(x1085),chrhd(xbc6b30), effect exist already
(op)    bind effect 2 on        chara(x1085),chrhd(xbc6b30)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x50001809)
(op)    op_et_monster_init    chara(x112d),chrhd(xbc7390), effect no data,
(op)    bind effect 2 on        chara(x112d),chrhd(xbc7390)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x5000180a)
(op)    op_et_monster_init    chara(x5024),chrhd(xbc7bf0), effect no data,
(op)    bind effect 2 on        chara(x5024),chrhd(xbc7bf0)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x5000180b)
(op)    op_et_monster_init    chara(x5024),chrhd(xbc8450), effect no data,
(op)    bind effect 2 on        chara(x5024),chrhd(xbc8450)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x5000180c)
(op)    op_event_effect_init()
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#4
Full emulog, please
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#5
(01-10-2021, 04:33 PM)jesalvein Wrote: Full emulog, please
  • The message is too long. Please enter a message shorter than 65000 characters (currently 87830).
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#6
Post it as attachment
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#7
(01-10-2021, 04:47 PM)jesalvein Wrote: Post it as attachment

OK


Attached Files
.txt   emuLog.txt (Size: 42,8 KB / Downloads: 91)
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#8
Ok, that's quite simple : either you get a good cpu, either you play on your real PS2.
That cpu is definitely too weak to handle this particular sequence, and most games with pcsx2.
To be honest Ffx-2fmvs,is even used as a benchmark for pcsx2...
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#9
After all, I think I just need to buy a pc rather than laptop Tongue More Cheaper
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#10
Im Just Asking..... What Size Of RAM Good For FF x-2?
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