FFXII/FFXII IZJS Editor - rich SaveGame/Memory Editor for FF XII (+IZJS)
#81
Wow thanks a lot for sharing this amazing editor! I've been having lots of fun using it. And if I may... I have some questions/suggestions:

1. Is it possible to edit the contents of a license? By this I mean something like, for example, the WM1 license includes Cure and Blindna, could it be possible to give Cure but not Blindna for a certain character? How about making a certain license square in the grid appear/disappear?

2. Is it possible to manipulate the RNG in any way, or at least inspect it?

3. Could it also be possible to reset sidequest/hunts so we can redo them?

4. And finally, some kind of alphabetical sorting option for loot/items would be nice, finding something in a long list is quite tedious. And also some option to add selected items from a list, instead of only add one or add all.
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#82
I love this trainer a ton. Thank you so much for this.

Are you still working on this though or is it 100% done? I was just kinda wondering if it was possible to have more than 3-4 members in your party. Like maybe 6 or so lol.
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#83
No it's not complete, there are still a lots of things I would like to add to the trainer, but unfortunately I don't have much time for this anymore. Sad
and I don't think it is possible to have more than 4 party members via trainers/save editors, this requires serious modding...
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#84
hello Smile , I found this video on you tube https://www.youtube.com/watch?v=m05c8Qu2ZxU
you think it's possible to play using the judges, and difficult to do?
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#85
(07-08-2013, 12:27 PM)_DTG_ Wrote: No it's not complete, there are still a lots of things I would like to add to the trainer, but unfortunately I don't have much time for this anymore. Sad
and I don't think it is possible to have more than 4 party members via trainers/save editors, this requires serious modding...

People have figured out model swap codes for FFX, Kingdom Hearts, and lots of other games. It might be possible.
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#86
I only found two variables: first was Actor ID and second maybe Model ID not quite sure. I use the first variable for party editor feature, and IIRC there were some issues with the second one, when it differs from the first variable.
I tried to put various values from 0 to 255, and couldn't get any other actors/models except main storyline chars, guest, espers, chocobo.
I guess the model related data is stored somewhere out of the Save Data region and bound by Actor ID who knows...
Anyways, I don't think this can be manipulated via save data. I think this needs some reversing stuff (debugging, disassembling)...
Sorry for my English.
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#87
there no one who can take care of doing the mod, or possibly to find the codes??
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#88
there is no way to insert all objects in the folder "unsorted" directly in the inventory, so you can later change weapons directly into the game

[Image: 34476dl.png]
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#89
I don't know if this is the right place to ask, but is there a way to disable the ingame hud in this game?
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#90
Hi there!

I downloaded your trainer, changed gil amount, added some loot items, changed some "Natural" status effects, put the save game back on the memory card....nothing changed! I touched a save point, changed area (Rabanastre to Dalmasca Westersand)....but nothing improved or changed for me.

I'm using the PAL version of Final Fantasy XII.

Can you help?

Many thanks
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