05-15-2011, 06:31 AM
Hello, FFXII runs perfectly for me except for one minor shadow graphical anomaly during cutscenes that's plagued me for ages, from 0.9.7 to current. Note this issue ONLY happens during in-game cutscenes, not during any other time. I'd suspect I'm not the only one with this issue.
Config Info:
Intel Dual Core E6850
nVidia GeForce 480
PCSX2 0.9.8 r4600 release and plugins
GDSX DX11
No speed hacks, but all non-GSdx settings don't matter.
I've determined this shadow problem only happens when running in non-native internal res in GSdx. I tried every other setting and .ini tweak for GSdx and nothing changed this issue. DX9 or DX11 makes no difference. The result of using 2x-6x presets is this:
Also note if I set MSAA to anything over 0 or 1, this compounds the weirdness, and looks like this:
However, using MSAA of 0 OR 1 is ok for whatever reason.
What I finally discovered is if I set a "Custom size" internal res, then I can actually use whatever I want, like 2048x2048 (this would be roughly 4x, right?), and then the cutscene shadows are *mostly* correct, and look like this:
(Toggle between software and hardware with F9 to see how this scene is supposed to look on a real PS2, the shadows are supposed to be transparent gray, not black, but that's not my concern at the moment.)
However, even with this custom size trick, I do still get weird shadows as can be seen in this next shot (notice ground and lower wall on left blackness):
The weird thing is this last error doesn't happen with the original shadow weirdness. So I suppose this is a trade-off, but in general FFXII's cutscenes are mostly shadow-freak-out-free if I use a custom internal resolution of any size and not the presets (2x-6x).
Bottom line for me and perhaps many others: use a custom internal resolution to mostly avoid this issue. Anyway, just posting this in case someone knows a better fix, and maybe this will help somebody...
Should I post this in the GSdx page or bug report page? I wasn't certain. Thanks.
Config Info:
Intel Dual Core E6850
nVidia GeForce 480
PCSX2 0.9.8 r4600 release and plugins
GDSX DX11
No speed hacks, but all non-GSdx settings don't matter.
I've determined this shadow problem only happens when running in non-native internal res in GSdx. I tried every other setting and .ini tweak for GSdx and nothing changed this issue. DX9 or DX11 makes no difference. The result of using 2x-6x presets is this:
Also note if I set MSAA to anything over 0 or 1, this compounds the weirdness, and looks like this:
However, using MSAA of 0 OR 1 is ok for whatever reason.
What I finally discovered is if I set a "Custom size" internal res, then I can actually use whatever I want, like 2048x2048 (this would be roughly 4x, right?), and then the cutscene shadows are *mostly* correct, and look like this:
(Toggle between software and hardware with F9 to see how this scene is supposed to look on a real PS2, the shadows are supposed to be transparent gray, not black, but that's not my concern at the moment.)
However, even with this custom size trick, I do still get weird shadows as can be seen in this next shot (notice ground and lower wall on left blackness):
The weird thing is this last error doesn't happen with the original shadow weirdness. So I suppose this is a trade-off, but in general FFXII's cutscenes are mostly shadow-freak-out-free if I use a custom internal resolution of any size and not the presets (2x-6x).
Bottom line for me and perhaps many others: use a custom internal resolution to mostly avoid this issue. Anyway, just posting this in case someone knows a better fix, and maybe this will help somebody...
Should I post this in the GSdx page or bug report page? I wasn't certain. Thanks.