FFXII:ZJS doesnt load past menu, and KH/KH:FX has weird colours!!
#1
Hey i;m very new to this!! I have the latest edition and i also downloaded the Zero PL(G?) plugin as well just in case i needed it. I have a 27 inch Imac, i5 quad, forget the graphics card but its ATi.

Now like the tittle says, In FFXII:ZJS the intro video is fine and the start up menu is fine, but wehen i start anew game and select my options then wait, after the screen goes black, the X11 window says something about;

invalid unpack type, aborting, and some other nonsense

now Kingdom hearts or Kingdom Hearts final mix (ive tried both) seem to work, but the menus have normal colours, but the cinematics, (maybe game too not sure, haven't gone that far) have weird colours, like the greens are red, and red are greens, and stuff like that.

Is their optimal plugins or settings for these games? Ive tried some of the graphic hacks and what not, but its all very confusing. any help will be much appreciated.
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#2
(04-05-2011, 05:09 PM)Soriath Wrote: Hey i;m very new to this!! I have the latest edition and i also downloaded the Zero PL(G?) plugin as well just in case i needed it. I have a 27 inch Imac, i5 quad, forget the graphics card but its ATi.

Now like the tittle says, In FFXII:ZJS the intro video is fine and the start up menu is fine, but wehen i start anew game and select my options then wait, after the screen goes black, the X11 window says something about;

invalid unpack type, aborting, and some other nonsense

now Kingdom hearts or Kingdom Hearts final mix (ive tried both) seem to work, but the menus have normal colours, but the cinematics, (maybe game too not sure, haven't gone that far) have weird colours, like the greens are red, and red are greens, and stuff like that.

Is their optimal plugins or settings for these games? Ive tried some of the graphic hacks and what not, but its all very confusing. any help will be much appreciated.

I cant help with Kingdom Hearts, but I have FFXII working just 100 fine. COuld you post what the X11 bash says?
"Eventually you too will hear it, The Last Melody"
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#3
ZZogl: Invalid unpack type
Offset 0x3fac5000 invalid. Legit SIGSEGV. Aborting.
pcsx2.sh: line 2: 10157 Segmentation fault ./pcsx2



is what i get after i try to start a new game and after the menu dissolves

thank you for your help =)

edit: im also having a problem with the first fmv of FFX, it goes white after sin F**** s*** up
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#4
(04-06-2011, 07:40 PM)Soriath Wrote: ZZogl: Invalid unpack type
Offset 0x3fac5000 invalid. Legit SIGSEGV. Aborting.
pcsx2.sh: line 2: 10157 Segmentation fault ./pcsx2



is what i get after i try to start a new game and after the menu dissolves

thank you for your help =)

edit: im also having a problem with the first fmv of FFX, it goes white after sin F**** s*** up

When I say: "Please post what it says in the bash" I mean ALL of it.
"Eventually you too will hear it, The Last Melody"
Reply
#5
Resetting...
Ready
Initializing plugins...
ZZogl-PG: Calling GSinit.
ZZogl-PG: GSinit finished.
Plugins initialized successfully.
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2042182 sectors)
Bios Version 1.60
Bios Warning > rom2 not found.
Bios Warning > erom not found.
Framelimiter rate updated (UpdateVSyncRate): 60.0 fps
Opening Plugins...
Notice: GS Plugin does not implement GSsetFrameLimit.
MTGS > Thread Started, Opening GS Plugin...
ZZogl-PG: Calling GSopen.
ZZogl-PG: Creating ZZOgl window.
ZZogl-PG: Got Doublebuffered Visual!
ZZogl-PG: glX-Version 1.2
Xlib: extension "XFree86-VidModeExtension" missing on display "/tmp/launch-xmcpqo/org.x:0".
ZZogl-PG: Depth 24
ZZogl-PG: You have Direct Rendering!
ZZogl-PG: Using multitexturing.
ZZogl-PG: Maximum texture size is 16384 for Tex_2d and 16384 for Tex_NV.
ZZogl-PG: Enabling MRT depth writing.
ZZogl-PG: You've manually enabled these hacks:
ZZogl-PG: 'Disable mrt depth' hack enabled.
ZZogl-PG: 'No logz' hack enabled.
ZeroSPU2: Initialized portaudio...
ZZogl-PG: Initialization successful.
ZeroSPU2: Created sound stream successfully...
ZeroSPU2: Started sound stream successfully...
Plugins opened successfully.
loadElfCRC: cdrom0:\SLPM_667.50;1
loadElfFile: 5068420 bytes
loadElfFile: cdrom0:\SLPM_667.50;1; CRC = E3AA9B0A
XML Loader returned an error. Trying to load a pnach...
No patch found.Resuming execution without a patch (this is NOT an error).
ZZogl-PG: Enabling MRT depth writing.
ZZogl-PG: Current game CRC is e3aa9b0a.
ZZogl-PG: You've manually enabled these hacks:
ZZogl-PG: 'Disable mrt depth' hack enabled.
ZZogl-PG: 'No logz' hack enabled.
Issuing EE/iR5900-32 Recompiler Reset [mem/structure cleanup]
vtlb/mmap: Block Tracking reset...
iR3000A Resetting recompiler memory and structures
* PCSX2 *: ExecuteBios
# Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected)
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20
CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Issuing EE/iR5900-32 Recompiler Reset [mem/structure cleanup]
vtlb/mmap: Block Tracking reset...
* PCSX2 *: ExecuteBios Complete
loadElfFile: cdrom0:\SLPM_667.50;1
Loading from a CD rom or CD image
loadElfFile: 5068420
ElfProgram different load addrs: paddr=0x017b2cf0, vaddr=0x01780000
ElfProgram different load addrs: paddr=0x07000000, vaddr=0x00000000
addr 15388 "rom0OhmySDSYS" -> "cdrom0:\SLPM_667.50;1"
addr 15b00 "rom0OhmySDSYS" -> "cdrom0:\SLPM_667.50;1"
addr 215d8 "rom0OhmySDSYS" -> "cdrom0:\SLPM_667.50;1"
addr 90780 "rom0OhmySDSYS" -> "cdrom0:\SLPM_667.50;1"
loadElfFile: cdrom0:\SLPM_667.50;1; CRC = E3AA9B0A
XML Loader returned an error. Trying to load a pnach...
No patch found.Resuming execution without a patch (this is NOT an error).
Opening Plugins...
Plugins opened successfully.
ZZogl-PG: Enabling MRT depth writing.
ZZogl-PG: Current game CRC is e3aa9b0a.
ZZogl-PG: You've manually enabled these hacks:
ZZogl-PG: 'Disable mrt depth' hack enabled.





Sorry and again thank you
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#6
(04-06-2011, 10:43 PM)Soriath Wrote:
PHP Code:
Resetting...
Ready
Initializing plugins
...
ZZogl-PGCalling GSinit.
ZZogl-PGGSinit finished.
Plugins initialized successfully.
 * 
CDVD Disk OpenDVDSingle layer or unknown:
 * * 
Track 1Data (Mode 1) (2042182 sectors)
Bios Version 1.60
Bios Warning 
rom2 not found.
Bios Warning erom not found.
Framelimiter rate updated (UpdateVSyncRate): 60.0 fps
Opening Plugins
...
NoticeGS Plugin does not implement GSsetFrameLimit.
MTGS Thread StartedOpening GS Plugin...
ZZogl-PGCalling GSopen.
ZZogl-PGCreating ZZOgl window.
ZZogl-PG:  Got Doublebuffered Visual!
ZZogl-PG:  glX-Version 1.2
Xlib
:  extension "XFree86-VidModeExtension" missing on display "/tmp/launch-xmcpqo/org.x:0".
ZZogl-PG:  Depth 24
ZZogl
-PG:  You have Direct Rendering!
ZZogl-PG:  Using multitexturing.
ZZogl-PG:  Maximum texture size is 16384 for Tex_2d and 16384 for Tex_NV.
ZZogl-PGEnabling MRT depth writing.
ZZogl-PGYou've manually enabled these hacks:
ZZogl-PG: '
Disable mrt depth' hack enabled.
ZZogl-PG: '
No logz' hack enabled.
ZeroSPU2: Initialized portaudio... 
ZZogl-PG: Initialization successful.
ZeroSPU2: Created sound stream successfully...
ZeroSPU2: Started sound stream successfully...
Plugins opened successfully.
loadElfCRC: cdrom0:\SLPM_667.50;1
loadElfFile: 5068420 bytes
loadElfFile: cdrom0:\SLPM_667.50;1; CRC = E3AA9B0A
XML Loader returned an error. Trying to load a pnach...
No patch found.Resuming execution without a patch (this is NOT an error).
ZZogl-PG: Enabling MRT depth writing.
ZZogl-PG: Current game CRC is e3aa9b0a.
ZZogl-PG: You'
ve manually enabled these hacks:
ZZogl-PG'Disable mrt depth' hack enabled.
ZZogl-PG'No logz' hack enabled.
Issuing EE/iR5900-32 Recompiler Reset [mem/structure cleanup]
vtlb/mmapBlock Tracking reset...
iR3000A Resetting recompiler memory and structures
PCSX2 *: ExecuteBios
# Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected)
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID
=2e20BoardID=0ROMGEN=2002-020732M

# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Issuing EE/iR5900-32 Recompiler Reset [mem/structure cleanup]
vtlb/mmapBlock Tracking reset...
PCSX2 *: ExecuteBios Complete
loadElfFile
cdrom0:\SLPM_667.50;1
Loading from a CD rom 
or CD image
loadElfFile
5068420
ElfProgram different load addrs
paddr=0x017b2cf0vaddr=0x01780000
ElfProgram different load addrs
paddr=0x07000000vaddr=0x00000000
addr 15388 
"rom0:OSDSYS" -> "cdrom0:\SLPM_667.50;1"
addr 15b00 "rom0:OSDSYS" -> "cdrom0:\SLPM_667.50;1"
addr 215d8 "rom0:OSDSYS" -> "cdrom0:\SLPM_667.50;1"
addr 90780 "rom0:OSDSYS" -> "cdrom0:\SLPM_667.50;1"
loadElfFilecdrom0:\SLPM_667.50;1CRC E3AA9B0A
XML Loader returned an error
Trying to load a pnach...
No patch found.Resuming execution without a patch (this is NOT an error).
Opening Plugins...
Plugins opened successfully.
ZZogl-PGEnabling MRT depth writing.
ZZogl-PGCurrent game CRC is e3aa9b0a.
ZZogl-PGYou've manually enabled these hacks:
ZZogl-PG: '
Disable mrt depth' hack enabled. 





Sorry and again thank you

Try to turn of all hacks and patches. If that does not work, I will post you my settings for PCSX2, they make the FFXII work wonders :-)
"Eventually you too will hear it, The Last Melody"
Reply
#7

This is with ZZ ogl



Initializing plugins...
Plugins initialized successfully.
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2042182 sectors)
Bios Version 1.60
Bios Warning > rom2 not found.
Bios Warning > erom not found.
Framelimiter rate updated (UpdateVSyncRate): 60.0 fps
Opening Plugins...
Notice: GS Plugin does not implement GSsetFrameLimit.
MTGS > Thread Started, Opening GS Plugin...
ZZogl: Using ZZ Ogl :0.21.213
ZZogl: creating zerogs
ZZogl: Got Doublebuffered Visual!
ZZogl: glX-Version 1.2
Xlib: extension "XFree86-VidModeExtension" missing on display "/tmp/launch-xmcpqo/org.x:0".
ZZogl: Depth 24
ZZogl: you have Direct Rendering!
ZZogl: Using multitexturing
ZZogl: Maximun texture size is 16384 for Tex_2d and 16384 for Tex_NV
ZZogl: Disabling MRT depth writing
ZZogl: Fill bilinear blocks failed!
ZZogl: Creating effects
ZZogl: Creating extra effects
ZeroSPU2: Initialized portaudio...
ZZogl: using full shaders
ZZogl: initialization successful
ZeroSPU2: Created sound stream successfully...
ZeroSPU2: Started sound stream successfully...
Plugins opened successfully.
loadElfCRC: cdrom0:\SLPM_667.50;1
loadElfFile: 5068420 bytes
loadElfFile: cdrom0:\SLPM_667.50;1; CRC = E3AA9B0A
XML Loader returned an error. Trying to load a pnach...
No patch found.Resuming execution without a patch (this is NOT an error).
ZZogl: Disabling MRT depth writing
Issuing EE/iR5900-32 Recompiler Reset [mem/structure cleanup]
vtlb/mmap: Block Tracking reset...
iR3000A Resetting recompiler memory and structures
* PCSX2 *: ExecuteBios
# Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected)
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20
CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Issuing EE/iR5900-32 Recompiler Reset [mem/structure cleanup]
vtlb/mmap: Block Tracking reset...
* PCSX2 *: ExecuteBios Complete
loadElfFile: cdrom0:\SLPM_667.50;1
Loading from a CD rom or CD image
loadElfFile: 5068420
ElfProgram different load addrs: paddr=0x017b2cf0, vaddr=0x01780000
ElfProgram different load addrs: paddr=0x07000000, vaddr=0x00000000
addr 15388 "rom0OhmySDSYS" -> "cdrom0:\SLPM_667.50;1"
addr 15b00 "rom0OhmySDSYS" -> "cdrom0:\SLPM_667.50;1"
addr 215d8 "rom0OhmySDSYS" -> "cdrom0:\SLPM_667.50;1"
addr 90780 "rom0OhmySDSYS" -> "cdrom0:\SLPM_667.50;1"
loadElfFile: cdrom0:\SLPM_667.50;1; CRC = E3AA9B0A
XML Loader returned an error. Trying to load a pnach...
No patch found.Resuming execution without a patch (this is NOT an error).
Opening Plugins...
Plugins opened successfully.
ZZogl: Disabling MRT depth writing
ZZogl: Invalid unpack type
Offset 0xea0a40d0 invalid. Legit SIGSEGV. Aborting.
pcsx2.sh: line 2: 12251 Segmentation fault ./pcsx2
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#8
hey Kaze can you post your graphics settings? the FPS is fluctuating like crazy when the game progresses. PC never did this to me lol. But my mac is doing this. its either at 30fps or 59fps that range from walking around to fighting battles. It is never consistent and iti s killing me
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#9
(04-07-2011, 11:09 PM)sweetvictory Wrote: hey Kaze can you post your graphics settings? the FPS is fluctuating like crazy when the game progresses. PC never did this to me lol. But my mac is doing this. its either at 30fps or 59fps that range from walking around to fighting battles. It is never consistent and iti s killing me

Ahh sorry, I had forgotten, Ill make sure I remeber first thing on school tomorrow :-)) Good night :-))
"Eventually you too will hear it, The Last Melody"
Reply
#10
Here you go:
   
   
   

No game fixes and no speedhacks :-)
"Eventually you too will hear it, The Last Melody"
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