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As said above, skipdraw (as the name implies) skips some draw calls. Usually 1 skips shadows, lightning effects these kind of stuff. Also please stop using that pink font, my eyes hurt -_-
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The skipdraw hack did help a bit, but it's still slowed down heavily when out in the field.
I also downloaded Visual C++ 2008 for x64 using the link from the wiki page for GSDX since all the previously installed Visual C++ 2008 in my laptop are x86. I'm not sure if it wil be of any help though.
So are you saying that Intel TurboBoost might be getting throttled and hence causing the slowdown, ChikTikka?
Or maybe it's the CPU itself that throttles the pcsx2 process when it starts to use too much resource?
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Had to use a software called ThrottleStop and use it to unthrottle the CPU while playing.
And it got the game to be working at least 80% of the speed both at the field and at cities so that's good enough I guess.
Thanks a lot for everyone's help^^ Really appreciate it