Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
FIFA Street 2 [SLES 53796] (E)
#1
status=5;
version=1.5.0;
console=PS2;
crc=2BCCF704;
img_t=1181202732j03;
img_f=1181202715j03;
wikiurl=Link;
Code:
empty


Attached Files Thumbnail(s)
   
Image(s)
   
Reply

Sponsored links

#2
1)Game title:FIFA Street 2
2)ELF nameWackoLES 53796
3)Game CRC-2BCCF704
Compatibility report:Work good.Fine.

PC Specs:

CPU: I5 3330
GPU: HD radeon 6850

Build Description: PCSX2 1.1.svn5854 Release Pack - Windows
If other please specify: N/A

BIOS Used: USA v02.20(10/02/2006) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
Standard Speedhackers

Gamefixes Used:


Amount of testing done (little/medium/much/completed-game):
Medium
Comments:

Bugs: In Hardware mode appear Glitchs in the t shirts of all characters(flecks),but not interfire in the gameplay,in software mode is worst,software mode showns medium glitchs in the ground(orange and black colors) and continues the glitchs in the t shirrts of all characters a little worst,when you change hardware mode for software in the the game all this glitchs and errors are permanents,until you restart the emulator,at last with sure hardware mode in this turn is almost perfect,software mode its problematic.
Status

Playable
Reply
#3
SLUS_213.69 (USA)
NTSC
status=5;

version=1.0.0;

console=PS2;

crc=67963EA7;

I didnt find thread of NTSC version sorry 




PC Specs:

CPU: AMD FX8350 @ 4GHz
GPU: AMD R9 380

Build Description: pcsx2-v1.5.0-dev-2351-g0f5d3d2f1-windows


BIOS Used: Japan v01.00(17/01/2000) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GSdx Settings: Direct 11 Hardware, 4x Native, Bilinear (PS2Texture Filtering)

GSdx HW Hacks: Frame Buffer Conversation  
Speedhacks Used:
Standard Speedhackers, all works except MTVu

Gamefixes Used: 
N/A

Amount of testing done (little/medium/much/completed-game): 
Medium
Comments: 

Bugs:
Software mode is Perfect , no glitches, work out of the box %100 no problem, hardware mode, flags and some part of the pitch, picture is missing, using  Frame Buffer Conversation  fix a lot of glitches , only remain some interlines problems so statue remain playable but a lot better than before , screen on of them is SW and other HW

Playable


Attached Files Thumbnail(s)
       
AMD FX8350 @ 4.0 GHz
AMD R9 M380 Saphire nitro 4gb GDDR5
8GB 1600 DDR3
Reply
#4
SLUS_213.69 (USA)
NTSC
status=5;

version=1.0.0;

console=PS2;

crc=67963EA7;

I didnt find thread of NTSC version sorry 




PC Specs:

CPU: AMD FX8350 @ 4GHz
GPU: AMD R9 380

Build Description: pcsx2-v1.5.0-GIT as 24/4/2018 Linux(mint 18.3)


BIOS Used: Japan v01.00(17/01/2000) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GSdx Settings: OpenGL Hardware, 4x Native, Bilinear (PS2Texture Filtering)

Speedhacks Used:
N/A 

Gamefixes Used: 
N/A

Amount of testing done (little/medium/much/completed-game): 
Medium
Comments: 

Bugs:
Out of the box %100 perfect on both hardware, and software, played in 1080P with no problem and zero glitches, for some reason opengl in windows wont work for me even it work in other apps but as for linux , this game is perfect 

Perfect


Attached Files Thumbnail(s)
       
AMD FX8350 @ 4.0 GHz
AMD R9 M380 Saphire nitro 4gb GDDR5
8GB 1600 DDR3
Reply




Users browsing this thread: 1 Guest(s)