I now enabled OpenGL Hardware, Blending Unit Accuracy: Full
But I did not know what you mean with "fbmask fix which is currently only implemented in opengl mode"
10-15-2015, 08:04 PM (This post was last modified: 10-15-2015, 08:04 PM by gregory.)
Normally, fbmask is enabled in the first level of blending accuraccy.
Oh by the way you might need to use standard texture bilinear interpolation, not PS2 forced.
I just played a little bit arround...
I would think graphic is okay but speed could be a little bit better...
I there something I can change to speed up the game?