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FMV audio delayed in 'Pirates - The legend of Black Kat'
#1
Hi. Is there a way to fix delayed/out of sync audio in FMV cutscenes?

I'm using PCSX2 v1.5.0
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
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#3
Code:
PCSX2 1.5.0-20190123122412 - compiled on Jan 23 2019
Savestate version: 0x9a0d0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Home (build 17134), 64-bit
    Physical RAM     =  32636 MB
    CPU name         =  Intel(R) Core(TM) i7-5930K CPU @ 3.50GHz
    Vendor/Model     =  GenuineIntel (stepping 02)
    CPU speed        =  3.505 ghz (12 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7ffefbbf
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from C:\PCSX2-v1.5.0\plugins...
    Bound   GS: GSdx32-SSE4.dll [GSdx 20190123122412 (MSVC 19.00 SSE4.1/AVX) 1.1.0]
    Bound  PAD: LilyPad.dll [LilyPad (20190123122412) 0.12.1]
    Bound SPU2: Spu2-X.dll [SPU2-X 20190123122412 2.0.0]
    Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20190123122412 0.11.0]
    Bound  USB: USBnull.dll [USBnull Driver 20190123122412 0.7.0]
(GameDB) 9769 games on record (loaded in 136ms)
    Bound   FW: FWnull.dll [FWnull Driver 20190123122412 0.7.0]
    Bound DEV9: DEV9null.dll [DEV9null Driver 20190123122412 0.5.0]
Plugins loaded successfully.

    HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.

Initializing plugins...
    Init GS
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
    Opening CDVD
isoFile open ok: C:\Users\Andrius.ANDRIUS-5930K\Documents\PS2 ISO\50680 - Pirates - The Legend Of Black Kat.iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1189824 sectors)
    Opening USB
    Opening FW
    Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1080 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 399.07
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\PCSX2-v1.5.0\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\PCSX2-v1.5.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: Europe  v02.00(14/06/2004)  Console
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x512 (2048x2048)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_506.80;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SLES_506.80;1) Game CRC = 0xE677B8F1, EntryPoint = 0x002A7D98
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_506.80;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_506.80;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_506.80;1
0 00100000 00623370 ...................................................................................................
Loaded, cdrom0:¥SLES_506.80;1
start address 0x2a7d98
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x002a7d98 about to get recompiled. Load patches first.
Overall 0 Widescreen hacks loaded
(Wide Screen Cheats DB) Patches Loaded: 0
GSdx Lookup CRC:E677B8F1
GSdx Lookup CRC:E677B8F1
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
Frame buffer size set to  640x512 (2560x2048)
Frame buffer size set to  640x576 (2560x2304)
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.1
    Copyright 1999-2001 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥SNDDRV.IRX;1 args 0 arg
loadmodule: id 31, ret 0
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#4
what are your spu2x settings ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#5
(01-30-2019, 09:32 PM)jesalvein Wrote: what are your spu2x settings ?

http://prntscr.com/meg1u3
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#6
(01-30-2019, 10:52 PM)Andrius227 Wrote: http://prntscr.com/meg1u3

Try reducing the latency to 15-20ms.
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#7
(01-30-2019, 11:25 PM)CK1 Wrote: Try reducing the latency to 15-20ms.

Didnt help. Still getting ~2s delay on all video cutscenes, including intro
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