So, I'm fairly new to the PS2 emulation scene, and I'm running into an issue that I can't seem to solve. For reference, here are my PC Specs (courtesy of STEP Wiki Site). It's an ASUS G75 laptop, about 3 years old.
I'm currently using the 1.2.1 stable build, with the GSDX 2.0 beta in order to utilize the Hardware fix for the Snowblind engine games (namely, CoN). For my emulation settings, I am using Preset 2 with the mtVU hack, but all other settings are box-standard.
GSDX settings are DX11 Hardware, 2x Native resolution, FXAA, Texture Filtering, 8-bit textures, and Anisotropic Filtering of 2x. Due to having a quad-core processor, I've got my extra threads set at 3, but I don't know how much that affects hardware mode.
The problem I am running into is with the Snowblind games (BG: DA, BG: DA II, CoN, CoN:RtA). The issue is that I'm getting massive slowdowns when near fire, or large areas of rendering. However, it is not FPS loss, as the game is still running smoothly, but just a LOT slower. The slowdown affects audio as well, and causes a bit of input lag. The effect is much less prominent when I've zoomed in to shrink the rendering area, but obviously that makes playing the game a bit more difficult since I can't see very far around my character.
Note: The slowdown issue is present when running in Software mode, as well. There doesn't seem to be a difference between running in software or hardware, even though I have a fairly decent GPU...
Obviously, I know that these are some of the most difficult games out there to emulate properly, and you need to have a fairly powerful computer to do so. However, I've heard most people tend to drop frames, but I haven't read too much about gamespeed slowdowns. Is there a way I can remedy this, or is this a CPU/GPU bottleneck problem?
I'm currently using the 1.2.1 stable build, with the GSDX 2.0 beta in order to utilize the Hardware fix for the Snowblind engine games (namely, CoN). For my emulation settings, I am using Preset 2 with the mtVU hack, but all other settings are box-standard.
GSDX settings are DX11 Hardware, 2x Native resolution, FXAA, Texture Filtering, 8-bit textures, and Anisotropic Filtering of 2x. Due to having a quad-core processor, I've got my extra threads set at 3, but I don't know how much that affects hardware mode.
The problem I am running into is with the Snowblind games (BG: DA, BG: DA II, CoN, CoN:RtA). The issue is that I'm getting massive slowdowns when near fire, or large areas of rendering. However, it is not FPS loss, as the game is still running smoothly, but just a LOT slower. The slowdown affects audio as well, and causes a bit of input lag. The effect is much less prominent when I've zoomed in to shrink the rendering area, but obviously that makes playing the game a bit more difficult since I can't see very far around my character.
Note: The slowdown issue is present when running in Software mode, as well. There doesn't seem to be a difference between running in software or hardware, even though I have a fairly decent GPU...
Obviously, I know that these are some of the most difficult games out there to emulate properly, and you need to have a fairly powerful computer to do so. However, I've heard most people tend to drop frames, but I haven't read too much about gamespeed slowdowns. Is there a way I can remedy this, or is this a CPU/GPU bottleneck problem?