Digging deeper into my library and trying out more games on PCSX2. (As well as Wii/GC with Dolphin)
I am just stunned at the quality of assets, especially textures, that were generated for these games that the developers knew no one would ever get to see when playing in SD on original hardware! I just ran GTA III, and apart from a quirky issue with the fonts (It seems like the outlines of the fonts are offset slightly, giving the letters a "dirty" look), the textures, the storefronts, the posters all over the city, they are all pretty goddamned stunning, and nothing like the muddy mess you get on original hardware.
Super Mario Galaxy 1/2 also, just insanely detailed texture work that could never be truly appreciated on the jag-fest that is the Wii. I am simultaneously elated and saddend - it must have been heartbreaking for the artists to see their work so badly served by the hardware.
Paper Mario for the GC is just insane. Even without HD texture packs, but with anisotropic filtering on - at my viewing distance I am unable to see the jagged edges of the textures. It blows me away.
Even SMT Lucifer's Call/Nocturne, which is after all a fairly budget niche title. Playing at hi-res with AA and anisotropic filtering is just gorgeous, and akin to what I'd expect from a well-polished indie title on modern consoles. (with one exception - for some reason the protagonist's body tattoos are really lo-res textures - but they only really stick out in close-up cutscenes.)
It seems crazy to me that all these assets were generated at this level of quality - but I am not complaining! This is truly the way to go back and rediscover these games!
I am just stunned at the quality of assets, especially textures, that were generated for these games that the developers knew no one would ever get to see when playing in SD on original hardware! I just ran GTA III, and apart from a quirky issue with the fonts (It seems like the outlines of the fonts are offset slightly, giving the letters a "dirty" look), the textures, the storefronts, the posters all over the city, they are all pretty goddamned stunning, and nothing like the muddy mess you get on original hardware.
Super Mario Galaxy 1/2 also, just insanely detailed texture work that could never be truly appreciated on the jag-fest that is the Wii. I am simultaneously elated and saddend - it must have been heartbreaking for the artists to see their work so badly served by the hardware.
Paper Mario for the GC is just insane. Even without HD texture packs, but with anisotropic filtering on - at my viewing distance I am unable to see the jagged edges of the textures. It blows me away.
Even SMT Lucifer's Call/Nocturne, which is after all a fairly budget niche title. Playing at hi-res with AA and anisotropic filtering is just gorgeous, and akin to what I'd expect from a well-polished indie title on modern consoles. (with one exception - for some reason the protagonist's body tattoos are really lo-res textures - but they only really stick out in close-up cutscenes.)
It seems crazy to me that all these assets were generated at this level of quality - but I am not complaining! This is truly the way to go back and rediscover these games!
CPU: i7 4790K GPU: MSI GTX980
RAM: 16 GB DDR4 OS: Windows 7 64-bit
RAM: 16 GB DDR4 OS: Windows 7 64-bit