Fatal Frame 1 graphic issue
#1
plugin: gsdx896 (latest version)

after Refraction fix the VIF error, the Fatal Frame 1 is almost perfect. except some small graphic issue:
1. many white dot around the ghost
2. when attack ghost will lost some light (such as, blue light)

I use software rendering and native resolution, but the issue still exist. But the zerogs has not the issue (but has other issue...)

BTW: why the 0.1.3 vervion is very very faster than 0.1.14 (latest version)?? (especially the FFXII first teaching scene, 0.1.3 can reach 40+ fps, but 0.1.14 only 22 fps)
Core 2 Duo E5200 @ 2.5Ghz /ATI HD5770 /2GB RAM 800 @ 1066Mhz /Asus P5QL /Windows XP SP3
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#2
*sigh* this gets tiring, pcsx2's settings and pc specs. Glare

also have you tried with hardware rendering set?
Windows 7 64bit
Intel Pentium Dual-Core E5200 OC to 3.6GHz, Intel GMA x4500, 1GB DDR2

NinjaMight just work on next guideNinja
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#3
the previous description just hardware rendering result.
the issue exist for a long time and not only I have the issue.
Core 2 Duo E5200 @ 2.5Ghz /ATI HD5770 /2GB RAM 800 @ 1066Mhz /Asus P5QL /Windows XP SP3
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#4
he means the type of stuff below his post.
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#5
(02-09-2009, 05:19 AM)whgwbn Wrote: plugin: gsdx896 (latest version)

after Refraction fix the VIF error, the Fatal Frame 1 is almost perfect. except some small graphic issue:
1. many white dot around the ghost
2. when attack ghost will lost some light (such as, blue light)

I use software rendering and native resolution, but the issue still exist. But the zerogs has not the issue (but has other issue...)

BTW: why the 0.1.3 vervion is very very faster than 0.1.14 (latest version)?? (especially the FFXII first teaching scene, 0.1.3 can reach 40+ fps, but 0.1.14 only 22 fps)

It seems Fatal Frame graphical issues are beyond hope. Don't expect it to be fixed.
[Image: pibjimh9rqzvk1yz5kl.jpg]

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