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Fatal Frame 2: Crimson Butterfly [SLUS 20766] (U)
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Pc specs:
Intel core i7 @ 3Ghz Ati Radeon Hd 6870 2gb Gddr5 4Gb DDR 1333mhz Ram Windows 7 Ultimate 32bit Build Description: PCSX2 1.0.0 Release Pack - Windows Bios used USA v02.00 (14/06/2004) console EE/VU Clamp modes: Chop/zero EE/VU Rounding: None Speedhacks Used: Preset 3 (balanced) Gamefixes Used:None Amount of testing done (little/medium/much/ completed-game): much Comments: Works really well at around 55-60fps most of the time. I noticed some really minor shadow glitches in software mode but hardware mode works flawlessly.Almost about to finish this game and it has never crashed or froze.Playing at 1280x720 resolution without any slowdowns. Bugs: Very rare shadow glitches in software mode of gsdx. Status Playable
Intel core i5 3210m @3.1ghz
Nvidia Geforce GT650m 2Gb DDR5 (Core:975mhz/Memory:1000mhz) ![]() 8Gb DDR3 1600hmz Ram 1Tb Hdd 1600x900 Hd resolution ![]() Windows 8.1 64bit
Very important issue here: In Hardware mode, you cannot target many vanishing ghosts. The issue is alleviated a bit in DX9 HW mode but for the bug to vanish completely you need to use DX9 or DX10 software mode.
BTW thanks for the report ![]() ![]()
08-28-2012, 10:47 AM
Ya i did notice that bug but i keep running and mostly target 2 ghosts at once (lol)
![]() Anyway thanks for verifying it and you're welcome.
Intel core i5 3210m @3.1ghz
Nvidia Geforce GT650m 2Gb DDR5 (Core:975mhz/Memory:1000mhz) ![]() 8Gb DDR3 1600hmz Ram 1Tb Hdd 1600x900 Hd resolution ![]() Windows 8.1 64bit
08-30-2012, 05:01 PM
I thought the camera bug only occurs on FF1. I have not played FF2 and FF3 yet. Does the bug appear on FF3 as well?
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