Fatal Frame 2: (U)
Hello! Any idea why things(especially characters) get grainy when using Vulkan? Is there a way to fix it? Direct3D 11 or 12 doesn't have this issue. I'm using nightly build 1.7.3311 Windows 64-AVX2-QT

[Image: Fatal-Frame-II-Crimson-Butterfly-SLUS-20...215045.png]

Direct3D 11 or 12:
[Image: Fatal-Frame-II-Crimson-Butterfly-SLUS-20...215007.png]

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It's supposed to be grainy.
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