Hello! Any idea why things(especially characters) get grainy when using Vulkan? Is there a way to fix it? Direct3D 11 or 12 doesn't have this issue. I'm using nightly build 1.7.3311 Windows 64-AVX2-QT
Vulkan:
![[Image: Fatal-Frame-II-Crimson-Butterfly-SLUS-20...215045.png]](https://i.ibb.co/gMJ9YV0/Fatal-Frame-II-Crimson-Butterfly-SLUS-20766-20220915215045.png)
Direct3D 11 or 12:
Vulkan:
![[Image: Fatal-Frame-II-Crimson-Butterfly-SLUS-20...215045.png]](https://i.ibb.co/gMJ9YV0/Fatal-Frame-II-Crimson-Butterfly-SLUS-20766-20220915215045.png)
Direct3D 11 or 12:
![[Image: Fatal-Frame-II-Crimson-Butterfly-SLUS-20...215007.png]](https://i.ibb.co/nDjDR65/Fatal-Frame-II-Crimson-Butterfly-SLUS-20766-20220915215007.png)