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Fifa Street no memory card inserted
#1
Hey there what's up. This is my first post. Well i have a problem with a game: Fifa Street 2. It doesn't recognize the memory card inserted in Port 1A (even if i disable multitap 1), the first version of the game (Fifa Street) works and recognize memory card. How can i solve it without losing other data? oh, there is enough space on mem card. I use PCSX2 1.4.0 on this PC (windows 10 Pro):
i5 6600k
gtx 1070 msi gaming x
16GB of RAM
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
(02-01-2018, 02:22 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
Code:
Pasted emulog goes here
[ /code]
Code:
well it is not a problem of pcsx2... simply the game says that there is no memory card inserted. anyway this is the only emulog i found in the folder.

[code]
PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Pro (build 16299), 64-bit
Physical RAM     =  16323 MB
CPU name         =  Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz
Vendor/Model     =  GenuineIntel (stepping 03)
CPU speed        =  3.503 ghz (4 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7ffafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding   GS: D:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-avx.dll 
Windows 10.0.16299
Binding  PAD: D:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll 
Binding SPU2: D:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll 
Binding CDVD: D:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll 
Binding  USB: D:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll 
Binding   FW: D:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll 
Binding DEV9: D:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll 
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 127ms)
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#4
https://imgur.com/a/fVBMP
[Image: fsQaLg1.jpg]

this is what it said. Even if Memory card was inserted
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#5
Please post the contents of the emulog.txt file after the problem occurs.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#6
(02-01-2018, 02:42 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs.
To do this properly:
1. Start PCSX2, boot the game.
2. Once the game has produced the no memory card warning, close PCSX2.
3. Go to the PCSX2 logs folder and copy the contents of the emulog.txt file.
4. Post that content here as above.
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#7
ok i just did it: i started fifa street 2, then no memory card warning, i closed PCSX2 and this is the log
Code:
PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Pro (build 16299), 64-bit
    Physical RAM     =  16323 MB
    CPU name         =  Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz
    Vendor/Model     =  GenuineIntel (stepping 03)
    CPU speed        =  3.503 ghz (4 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7ffafbbf
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
    Binding   GS: D:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-avx.dll
Windows 10.0.16299
    Binding  PAD: D:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll
    Binding SPU2: D:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll
    Binding CDVD: D:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
    Binding  USB: D:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll
    Binding   FW: D:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll
    Binding DEV9: D:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 128ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
    Init GS
Windows 10.0.16299
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
Current Renderer: OpenGL (Hardware mode)
    Opening CDVD
isoFile open ok: D:\Data\PS Games\PS2\FIFA Street 2 (Europe) (En,Fr,De,Es,It,Nl).iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2294304 sectors)
    Opening USB
    Opening FW
    Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1070/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 390.77
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

McdSlot 0 [File]: C:\Users\GioMa\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\GioMa\Documents\PCSX2\memcards\Mcd002.ps2
McdSlot 2 [File]: C:\Users\GioMa\Documents\PCSX2\memcards\multi2.ps2
McdSlot 3 [File]: C:\Users\GioMa\Documents\PCSX2\memcards\multi3.ps2
McdSlot 4 [File]: C:\Users\GioMa\Documents\PCSX2\memcards\multi4.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: Europe  v02.00(14/06/2004)  Console
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M


IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 000586dc ......
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:OSDVER flag 1 data 4a978
open fd = 2
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
open name rom0:XDEV9 flag 1 data 4a978
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 4a978
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4a978
open fd = 2
open name rom0:SNDIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4a978
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TZLIST flag 1 data 4a978
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 300
open name rom0:PS1ID flag 1 data 4a978
open fd = 2
open name rom0:PS1VERE flag 1 data 4a978
open fd = 2
open name rom1:DVDIDE flag 1 data 4a978
open fd = 2
open name rom1:DVDVERE flag 1 data 4a978
open fd = 2
ExecutePs2GameDisk
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_537.97;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SLES_537.97;1) Game CRC = 0xA0DC603B, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_537.97;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 4a978
open fd = 2
# Restart.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 01000000 00019bf0 ..
Loaded, rom0:PS2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44078
open fd = 2
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
# Restart.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_537.97;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_537.97;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
Input ELF format filename = cdrom0:¥SLES_537.97;1
0 00100000 00403464 .................................................................
Loaded, cdrom0:¥SLES_537.97;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Overall 0 Widescreen hacks loaded
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Plugins closed successfully.
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#8
tried latest GIT ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#9
Are you using regular 8 MB memory cards or large ones?
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#10
i am using the regular one. nope i didn't try the latest GIT
as you can see, it is inserted and it is in the first slot

[Image: 16aQuIf.jpg]
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