11-26-2012, 10:19 PM
I've been playing through the international version of Final Fantasy X on PCSX2 with few problems for several days. Just today, however, I've started to encounter massive slowdown and audio glitches when transitioning areas, and scenes that I previously had no trouble rendering now bring me down to 30 fps. Below are what conditions I can recall, and my emulation settings.
With the exception of the Mi'ihen Highroad, I was stable at 60 fps (or above when Turbo grinding) from the beginning of the game to the Spherimorph fight in Macalania Woods. After that, I did some backtracking for Jecht spheres and to recruit some Blitzball players, and the lag started to get really awful when I got back to Besaid. I've reloaded some prior saves and places where I had no lag yesterday (Thunder plains, etc) are now extremely slow, and there is even more lag and weird audio spikes during area transitions.
My settings (which have remained unchanged throughout the playthrough) are:
Plugins:
GSdx 5334: Direct3D10 (Hardware), usually 2x Native resolution
(now lags even on Native), no 8-bit textures, filtering, shade boost, or AA.
SPU2-X: Interpolation 2 - Cubic, Module: XAudio 2, Synchronizing Mode: Async
Bios: USA v01.60
Speedhacks:
EE Cyclerate 2
VU Cycle Stealing 1
INTC Spin Detection
Wait Loop Detection
mVU Flag Hack
MTVU
Fixes:
FFX videos fix
I'm running Windows 7 Ultimate 64 bit on a 2009/2010 MacBook, so the video card is pretty bad (a 320M I think), but it was working fine until today, so I don't think it's a hardware issue. I haven't done anything else with the machine in the last couple days that I can pin this change on.
If anyone has any ideas (or might be able to help if I forgot a vital piece of info), please let me know.
With the exception of the Mi'ihen Highroad, I was stable at 60 fps (or above when Turbo grinding) from the beginning of the game to the Spherimorph fight in Macalania Woods. After that, I did some backtracking for Jecht spheres and to recruit some Blitzball players, and the lag started to get really awful when I got back to Besaid. I've reloaded some prior saves and places where I had no lag yesterday (Thunder plains, etc) are now extremely slow, and there is even more lag and weird audio spikes during area transitions.
My settings (which have remained unchanged throughout the playthrough) are:
Plugins:
GSdx 5334: Direct3D10 (Hardware), usually 2x Native resolution
(now lags even on Native), no 8-bit textures, filtering, shade boost, or AA.
SPU2-X: Interpolation 2 - Cubic, Module: XAudio 2, Synchronizing Mode: Async
Bios: USA v01.60
Speedhacks:
EE Cyclerate 2
VU Cycle Stealing 1
INTC Spin Detection
Wait Loop Detection
mVU Flag Hack
MTVU
Fixes:
FFX videos fix
I'm running Windows 7 Ultimate 64 bit on a 2009/2010 MacBook, so the video card is pretty bad (a 320M I think), but it was working fine until today, so I don't think it's a hardware issue. I haven't done anything else with the machine in the last couple days that I can pin this change on.
If anyone has any ideas (or might be able to help if I forgot a vital piece of info), please let me know.