07-03-2024, 09:00 PM
The NTSC versions of FF X / International have a little bit of letter boxing, which remains when I activate the widescreen patch. I can use the vertical stretch option to make the game take up the whole screen but the patch isn't designed for that. Can someone help me change this code so that when I stretch vertically the 3d elements / world map & sphere grid display correctly?
The game renders at 640x448 so a vertical stretch of 7% gives 479 but I have no idea how to apply that to the numbers here:
patch=1,EE,001a5854,word,3c013f19
patch=1,EE,001a5858,word,3421999a
patch=1,EE,0011973c,word,3c014440
patch=1,EE,00176124,word,3c01442b
//alternate values
//patch=1,EE,20313F80,word,3F19999A // x fov
patch=1,EE,20313F84,word,3F5EEEEF // y fov - HD remaster
//world map
patch=1,EE,00262e40,word,3c013f40 //3c013f80
//sphere grid
patch=1,EE,0026479c,word,3c013f40 //3c013f80
The game renders at 640x448 so a vertical stretch of 7% gives 479 but I have no idea how to apply that to the numbers here:
patch=1,EE,001a5854,word,3c013f19
patch=1,EE,001a5858,word,3421999a
patch=1,EE,0011973c,word,3c014440
patch=1,EE,00176124,word,3c01442b
//alternate values
//patch=1,EE,20313F80,word,3F19999A // x fov
patch=1,EE,20313F84,word,3F5EEEEF // y fov - HD remaster
//world map
patch=1,EE,00262e40,word,3c013f40 //3c013f80
//sphere grid
patch=1,EE,0026479c,word,3c013f40 //3c013f80