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Final Fantasy X [SCES 50490] (E)
you can switch the disk without resetting, but i dunno if it would actually work.

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The glitch only occurs with this version of the game though. They managed to fix it in the International version. I wouldn't say it's gamebreaking but if it occurs and you didn't get the Destruction sphere from Besaid, then you can't get Anima who is pretty much a requisite of stat maxing.
Acer Aspire V3-571
OS: Windows 7 64-bit SP1
CPU: Intel i5-3210M @ 3.1GHz (overclocked)
GPU: Intel HD Graphics 4000 (up to 1760MB)

Playing: FFX-2
Played 4 hours of FFX on Version 1.0.0 with no speed hacks ..using the FFX fmv video fix and widescreen pnach. No bugs/crashes/glitches so far.

Got it running at 5x internal resolution and FPS is solid 50(PAL) all the time. If i go to 6x internal res then some magc effects can cause a small slow down to the mid 30's fps range for a second.. which for next to no improvment in graphics quality from 5x to 6x isnt rly worth it Tongue

Will update if i come across anything
CPU: 3930k @ 4.6ghz 1.36v
Cooler: Noctua NH-D14
RAM: G.Skill 1866mhz 16gb
MB: Asus P9X79 Pro
GPU: Gigabyte 560Ti 1gb (338core) Super OC Edition
HDD: 2x 500gb 10k Rpm raid 0
SSD: 128gb Corsair Performance Pro
PC Specs:

CPU: Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)
GPU: AMD Radeon HD 5850 1024MB

Build Description: PCSX2 1.3.0 Git 2014/06/14 - Windows
GSdx 0.1.16 SSE41
LilyPad 0.11.0
SPU2-X 2.0.0
cdvdGigaherz 0.8.0
USBnull Driver 0.7.0
FWnull Driver 0.7.0
DEV9null Driver 0.5.0

BIOS Used: Europe v02.00(14/06/2004) Console

EE/VU Clamp modes: Full/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
Defaults + MTVU (Multi-Threaded microVU1)

Gamefixes Used:

Amount of testing done (little/medium/much/completed-game): much

Game works at full speed (50 fps) in Gsdx hardware mode with custom resolution (1920x1080).

Using any resolution other than native cause some minor glitches with texts but the total improvement with image quality is huge to ignore it and use the native.

For image ghosting in the fights enabling HW Hacks/Aggressive-CRC at Gsdx plugin settings fix the problem.

In the upper deck of the airship the controls get inverted. You press the left button and character move to the right or trying to move down and the character move up. This can be fixed by changing the EE Clamping Mode to Full (Emulation Settings - EE/IOP)



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