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Yes you should update to the latest GPU drivers by ATI too. Pixel Shader 4 is only for DirectX 10 and you can only use that with Vista or Windows 7. If you are on one of these 2 OS you should use DX10 hardware in GSdx
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Ok thanks... I see.
I will update my DX 10 and drivers first then try that.
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02-14-2010, 07:53 PM
(This post was last modified: 02-14-2010, 07:56 PM by zilcho123.)
OK back, I just realized that I had GSDX 0.1.15 already but I tried the version of pscx2 you said and its not much different... maybe a 4-5% increase but this version of GSDX seems to have a slight blur to text and writing I think the older 0.1.14 had some sort of anti aliasing going on and thats probably making up for the extra 5% imo.
Not sure what else to say maybe its just my rig then? Not powerful enough... I only have 1MB L2 Cache all together. Thing is I have tried some other games and they run at 95/99-100% all most the time.
I guess Final fantasy 12 does run quite well in most places above 90% but just in those town areas its about 60-70%.
This is my rig:
Intel Core 2 Duo E2160 @ 3Ghz from stock 1.8Ghz
4GB DDR2 800
ATI HD 3850
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Also, putting all else aside, the primary reason why you'll get slowdowns in towns is because there's a lot of stuff being rendered, even stuff that you can't see. Modern(pretty much since quake 1) 3d games use something called occlusion culling, which basically means the graphics card doesn't render stuff that can't be displayed on screen(because it's behind something else, usually). Pcsx2 pretty much can't do that since it doesn't have any easy way to tell where stuff is in relation to the camera or each other. So you'll get a lot of polygons being rendered on screen at once. Cutscenes take a big hit too.