Final Fantasy XII glitch
#11
(04-25-2019, 08:44 PM)lightningterror Wrote: I'm not seeing anything unusual, does the issue happen on both hw and sw mode?

It only happens in hw mode, anything that upscales the internal resolution will cause the issue it seems.
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#12
Ah so it is an upscaling issue then, An effect which wasn't rendered properly before now works but has issues upscaling.

https://github.com/PCSX2/pcsx2/pull/2855
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#13
(04-25-2019, 09:06 PM)lightningterror Wrote: Ah so it is an upscaling issue then, An effect which wasn't rendered properly before now works but has issues upscaling.

https://github.com/PCSX2/pcsx2/pull/2855

what i am supposed to do with that url?
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#14
Nothing, I'm just mentioning when the issue was introduced.
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#15
(04-25-2019, 09:35 PM)lightningterror Wrote: Nothing, I'm just mentioning when the issue was introduced.

Well, i used a version from before of the first date in that url and it seems to not suffer the same issue. In this case i used v1.5.0-dev-2956-g19586fdd7 from 2019-02-11 17:43:59. I am gonna test the next build.

Edit: It seems that the last build that doesn't has the issue is v1.5.0-dev-2970-gc6f57c0bd, the next available build is v1.5.0-dev-2975-ge55fcae98 and it has the issue.
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#16
Quote:v1.5.0-dev-2975-ge55fcae98 lightningterror 2019-02-20 12:11:23 Download gsdx d3d11: re-normalize coordinate when TEX0 is invalid.

That's actually the same thing that LT posted via Github. So it's probably caused by that then yeah.
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#17
I am experiencing this translucent gfx glitch too.

I was following a youtube for best settings (for Dirge of Cerberus) and the guy told us to use latest version of GsDX. Whilst it works fine in Dirge of Cerberus.. I thought it doesn't work for FF12. But I guess it's something else.
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#18
It should be fixed on the latest build now.
CPU: I7-4770 3.9GHZ
Motherboard: Asrock B85M - DGS
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GPU: GTX1070 8GB GDDR5
OS: Windows 10 Pro 64bit
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