08-05-2010, 04:17 PM
Hi!
I'm having a strange Speed Problem in Final Fantasy XII (U). My game runs fine whenever it renders in 3d, but when I go into the Item/Status Menu and the DungeonMap suddenly the the fps drop by ~50 fps (!?).
Regarding this I can play the game in 60 fps and above but when I change to the item Menu I only have ~24 fps. That's a pitty. Shouldn't the 3d renderings be more power hungry?
That doesn't apply to the save Menu, its full speed. (strange..)
I found out that this phenomon only happens if I set Gsdx to a greater internal resolution than its native. If I run the game in native resolution then all the menus do fine. The 3d fps don't change If I multiply the native resolution 1-2 Times.
Anyone got a clue what could be happening here?
My Specs:
Windows 7 64-bit professional
intel core i-5 m520 @2,40 Ghz
Nvidia Geforce Gm210
6 Gb ram
I'm having a strange Speed Problem in Final Fantasy XII (U). My game runs fine whenever it renders in 3d, but when I go into the Item/Status Menu and the DungeonMap suddenly the the fps drop by ~50 fps (!?).
Regarding this I can play the game in 60 fps and above but when I change to the item Menu I only have ~24 fps. That's a pitty. Shouldn't the 3d renderings be more power hungry?
That doesn't apply to the save Menu, its full speed. (strange..)
I found out that this phenomon only happens if I set Gsdx to a greater internal resolution than its native. If I run the game in native resolution then all the menus do fine. The 3d fps don't change If I multiply the native resolution 1-2 Times.
Anyone got a clue what could be happening here?
My Specs:
Windows 7 64-bit professional
intel core i-5 m520 @2,40 Ghz
Nvidia Geforce Gm210
6 Gb ram