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Final fantasy X monsters not spawning
#1
Hi 

i have this very weird problem with my pcsx 2 playing FFX , i do encouter scripted battles with monsters and bosses and the game is fine however i quickly noticed i am not encountering any monsters while roaming around freely and my screen sometimes flashes white very briefly which i assumed is the battle sequence being turned down . i repeat the scripted battles are fine the game is smooth and i tried to fiddle with GS options and speed hacks to no avail , help me .

thanks

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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
#3
(04-13-2020, 10:17 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
I am sorry i don't understand what you meant by removing the empty space , hope no one get offended 

Host Machine Init:
Operating System =  Microsoft Windows 7  (build 7600), 32-bit
Physical RAM    =  2978 MB
CPU name        =  Intel® Core™ i3-2120 CPU @ 3.30GHz
Vendor/Model    =  GenuineIntel (stepping 07)
CPU speed        =  3.291 ghz (4 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 1d9ae3bf
x86EFlags        =  28100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2

Reserving memory for recompilers...

Loading plugins...
Binding  GS: C:\Program Files\PCSX2 1.4.0\Plugins\gsdx32-sse4.dll
Windows 6.1.7600
Binding  PAD: C:\Program Files\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: C:\Program Files\PCSX2 1.4.0\Plugins\spu2-x.dll
(GameDB) 9693 games on record (loaded in 198ms)
Binding CDVD: C:\Program Files\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
Binding  USB: C:\Program Files\PCSX2 1.4.0\Plugins\USBnull.dll
Binding  FW: C:\Program Files\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: C:\Program Files\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.

HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.1.7600
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
Opening CDVD
isoFile open ok: D:\Final Fantasy X.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2234448 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\user1\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\user1\Documents\PCSX2\memcards\Mcd002.ps2
McdSlot 2 [File]: [is not memcard file]
McdSlot 3 [File]: [is not memcard file]
McdSlot 4 [File]: [is not memcard file]
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Japan  v01.00(17/01/2000)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize memory (rev:3.17, ctm:393Mhz, cpuclk:295Mhz )

PlayStation 2 ======== Hard reset boot
ROMGEN=2000-0117, IOP info (CPUID=1f, CACH_CONFIG=ffffffff, 2MB, IOP mode)
<20000117-050310,ROMconf,:11232>
# Total accessable memory size: 32 MB (B:2:8:0)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Dec 10 1999 17:48:37
  CPUID=2e20, BoardID=0, ROMGEN=2000-0117, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.12;1
(SYSTEM.CNF) Software version = 0.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_203.12;1) Game CRC = 0xF0800C1E, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.12;1
(SYSTEM.CNF) Software version = 0.01
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_203.12;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_203.12;1
0 00100000 0046a217 .......................................................................
1 0056a280 0000000b .
Loaded, cdrom0:¥SLUS_203.12;1
start address 0x100008
gp address 00000000
# Loader 'cdrom0:¥SLUS_203.12;1'Tongue2c=00100008
Overall 0 Widescreen hacks loaded
* BTL MEM INIT
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.1
    Copyright 1999-2001 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IOPSOUND.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 0 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥DEV9.IRX;1 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 31, ret 1
loadmodule: fname cdrom0:¥ATAD.IRX;1 args 0 arg
loadmodule: id -200, ret 1
loadmodule: fname cdrom0:¥ATAD.IRX;1 args 0 arg
loadmodule: id -200, ret 1
loadmodule: fname cdrom0:¥ATAD.IRX;1 args 0 arg
loadmodule: id -200, ret 1
Unknown device 'hdd'
Known devices are  mcSadMemory Card)  cdromSadCD-ROM )  romSadROM/Flash)  ttySadCONSOLE)
Unknown device 'hdd'
Sound:Wave Read Start.
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Sound:Wave Read Start.
Sound:Wave Entry. (wave0013)
Sound:Wave Read End.
GSdx: Set shader to: 2.
GSdx: Set shader to: 3.
GSdx: Set shader to: 4.
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D11 (Software mode)
Loading GS
GSdx: Set shader to: 2.
GSdx: Set shader to: 3.
GSdx: Set shader to: 4.
SoundWackoep Setting Start. (3984)
SoundWackoep Setting End.
Sound:Wave-P Read Start.
Sound:Wave Entry. (wave4017)
Sound:Wave Entry. (wave2013)
Sound:Wave Entry. (wave2151)
Sound:Wave Entry. (wave2148)
Sound:Wave Entry. (wave2524)
Sound:Wave-P Read End.
(FrameLimiter) Turbo ENABLED.
(UpdateVSyncRate) FPS Limit Changed : 119,88 fps
SoundWackoep Setting Start. (5344)
SoundWackoep Setting End.
Sound:Wave-P Read Start.
Sound:Wave Entry. (wave2017)
Sound:Wave Entry. (wave2004)
Sound:Wave-P Read End.
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D9 (Hardware mode)
Intel® HD Graphics Family (8.15.10.2559)
Loading GS
[wx] Failed to copy the file 'C:\Users\user1\Documents\PCSX2\inis_1.4.0\PCS8674.tmp' to 'C:\Users\user1\Documents\PCSX2\inis_1.4.0\PCSX2_ui.ini' (error 5: accès refusé.)
[wx] File 'C:\Users\user1\Documents\PCSX2\inis_1.4.0\PCS8674.tmp' couldn't be renamed 'C:\Users\user1\Documents\PCSX2\inis_1.4.0\PCSX2_ui.ini' (error 5: accès refusé.)
[wx] can't commit changes to file 'C:\Users\user1\Documents\PCSX2\inis_1.4.0\PCSX2_ui.ini' (error 5: accès refusé.)
[wx] Failed to update user configuration file.
GSdx: Set shader to: 2.
GSdx: Set shader to: 3.
GSdx: Set shader to: 4.
GSdx: Set shader to: 0.
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D9 (Software mode)
Intel® HD Graphics Family (8.15.10.2559)
Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D9 (Hardware mode)
Intel® HD Graphics Family (8.15.10.2559)
Loading GS
GSdx: Set shader to: 2.
GSdx: Set shader to: 3.
GSdx: Set shader to: 4.
GSdx: Set shader to: 0.
(GSwindow) Aspect ratio: AspectRatio_16:9.
(GSwindow) Aspect ratio: AspectRatio_Stretch.
(GSwindow) Aspect ratio: AspectRatio_4_3.
[wx] Failed to copy the file 'C:\Users\user1\Documents\PCSX2\inis_1.4.0\PCSFA61.tmp' to 'C:\Users\user1\Documents\PCSX2\inis_1.4.0\PCSX2_ui.ini' (error 5: accès refusé.)
[wx] File 'C:\Users\user1\Documents\PCSX2\inis_1.4.0\PCSFA61.tmp' couldn't be renamed 'C:\Users\user1\Documents\PCSX2\inis_1.4.0\PCSX2_ui.ini' (error 0: l’opération a réussi.)
[wx] can't commit changes to file 'C:\Users\user1\Documents\PCSX2\inis_1.4.0\PCSX2_ui.ini' (error 0: l’opération a réussi.)
[wx] Failed to update user configuration file.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
[wx] Failed to copy the file 'C:\Users\user1\Documents\PCSX2\inis_1.4.0\PCS5F26.tmp' to 'C:\Users\user1\Documents\PCSX2\inis_1.4.0\PCSX2_ui.ini' (error 5: accès refusé.)
[wx] File 'C:\Users\user1\Documents\PCSX2\inis_1.4.0\PCS5F26.tmp' couldn't be renamed 'C:\Users\user1\Documents\PCSX2\inis_1.4.0\PCSX2_ui.ini' (error 5: accès refusé.)
[wx] can't commit changes to file 'C:\Users\user1\Documents\PCSX2\inis_1.4.0\PCSX2_ui.ini' (error 5: accès refusé.)
[wx] Failed to update user configuration file.
(GameDB) Unloading...
#4
do you own several PS2 consoles ?
if so, which models ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
#5
Consoles ? if you mean emulators i am only using pcsx 2
#6
no, I meant the real PS2 console.
apparently, you own at least a japanese one.
do you own any other model ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
#7
I used to have a ps2 not anymore
but i am playing this game through a rom
#8
Using a BIOS file with PCSX2 which you have downloaded from the internet or from a PS2 console you do not own is illegal. You must own the console the BIOS file came from (even if it's broken) to be legal.

Our forum does not tolerate any kind of warez talk / discussion / links and no support will be given as such.
Read our rules,specifically rule #1. Thread closed.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go




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