EDIT: Issue resolved!
RE: GSdx
Hey all,
Final Fantasy XII (ntsc) related issue:
GSdx 0.1.7 = no slowdowns on Basche Flame Purge Quickening (and a few other spells), overall smooth and speedy (very speeeedy) but no hop-out-of-fullscreen mode implemented (DX9 and DX10) and bland visuals.
GSdx 0.1.8 and up = better postprocessing/fx/glow/visual shinies, but insane slowdown on Flame Purge Quickening (and a few other spells). Easy to hop in and out of fullscreen/window, not crashprone. Speedy, apart from 2 or 3 Quickenings/Spells.
I'm sure many of you have heard about this issue, it's litterally only the last 2 or 3 seconds of the Basche Quickening that it slows down to a halt.
Complex fx/scenes otherwise are just fine.
I've downloaded the GSdx pack at PCSX2, I've tested all versions, all SSE versions, current stable PCSX2 and alot of SVN's by using sstates and memcards but only 0.1.7 does not have the slowdown on forementioned spells.
The slowdown on 0.1.8 and above is stupidly insane, going from a stable (framelimited 60fps) to just 1-3 fps, which honestly harms the experience (especially when making minute-long Quickening chains).
My system:
CPU : i7 2600
GPU : Radeon HD4870 (DX10)
RAM : 8 GB DDR3
OS: Win7 64bit
Before going off on my videocard, it honestly isn't bad at all despite it's age, infact it's pretty fast on my system (apart from Skyrim where the fans go haywire) and emulation-wise, everything plays like a charm, including FFX. This issue is NOT related to my card
So after all of the above, my question is, why is this (apparently) well-known issue still...an issue?
After alot of new revisions/builds of GSdx, it still hasn't been fixed.
It's honestly not just a visual thing, it really hampers gameplay, which is a shame since it's only a very small piece that works like crap compared to the rest of the game, which is emulated in excellence on PCSX2 0.9.8 (and SVN's).
RE: GSdx
Hey all,
Final Fantasy XII (ntsc) related issue:
GSdx 0.1.7 = no slowdowns on Basche Flame Purge Quickening (and a few other spells), overall smooth and speedy (very speeeedy) but no hop-out-of-fullscreen mode implemented (DX9 and DX10) and bland visuals.
GSdx 0.1.8 and up = better postprocessing/fx/glow/visual shinies, but insane slowdown on Flame Purge Quickening (and a few other spells). Easy to hop in and out of fullscreen/window, not crashprone. Speedy, apart from 2 or 3 Quickenings/Spells.
I'm sure many of you have heard about this issue, it's litterally only the last 2 or 3 seconds of the Basche Quickening that it slows down to a halt.
Complex fx/scenes otherwise are just fine.
I've downloaded the GSdx pack at PCSX2, I've tested all versions, all SSE versions, current stable PCSX2 and alot of SVN's by using sstates and memcards but only 0.1.7 does not have the slowdown on forementioned spells.
The slowdown on 0.1.8 and above is stupidly insane, going from a stable (framelimited 60fps) to just 1-3 fps, which honestly harms the experience (especially when making minute-long Quickening chains).
My system:
CPU : i7 2600
GPU : Radeon HD4870 (DX10)
RAM : 8 GB DDR3
OS: Win7 64bit
Before going off on my videocard, it honestly isn't bad at all despite it's age, infact it's pretty fast on my system (apart from Skyrim where the fans go haywire) and emulation-wise, everything plays like a charm, including FFX. This issue is NOT related to my card
So after all of the above, my question is, why is this (apparently) well-known issue still...an issue?
After alot of new revisions/builds of GSdx, it still hasn't been fixed.
It's honestly not just a visual thing, it really hampers gameplay, which is a shame since it's only a very small piece that works like crap compared to the rest of the game, which is emulated in excellence on PCSX2 0.9.8 (and SVN's).