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Finding Nemo [SLES 51871] (F)
#1
status=6;
version=1.5.0;
console=PS2;
crc=5D02E529;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
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#2
Game: Finding Nemo
Region: pal-F-G
ELF-NAME: SLES-51871
CRC: 5D02E529

PC Specs:

CPU: AMD fx-8350
GPU: Nvidia GTX 1060 6GB

Build Description: PCSX2 1.5.0 2269 - Windows
If other please specify: N/A

BIOS Used: Europe v02.00(14/06/2004) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GSdx Settings: OpenGL Hardware, 3x Native, basic Blending Accuracy, Bilinear (PS2Texture Filtering).

Needed GSdx HW Hacks: Align Sprite (fix vertical lines in some levels)

GSdx OpenGL Hardware render only

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done: much

Comments:

The game is fine with GSdx OpenGL, but is completely broken in DX9/11 render due to the lack of depth shader.

Status
Perfect
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#3
(02-11-2018, 02:23 PM)Atomic83 Wrote: full Blending Accuracy
You're using an unexplained non-default setting. Please explain if it is necessary. If it isn't, did you test enough of the game with the default "Basic" setting to make sure?
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#4
It work perfectly fine with the basic level.
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