Posts: 331
Threads: 21
Joined: Jul 2017
Reputation:
6
Location: France
02-11-2018, 02:23 PM
(This post was last modified: 06-24-2018, 04:33 PM by Konoko56.)
Game: Finding Nemo
Region: pal-F-G
ELF-NAME: SLES-51871
CRC: 5D02E529
PC Specs:
CPU: AMD fx-8350
GPU: Nvidia GTX 1060 6GB
Build Description: PCSX2 1.5.0 2269 - Windows
If other please specify: N/A
BIOS Used: Europe v02.00(14/06/2004) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GSdx Settings: OpenGL Hardware, 3x Native, basic Blending Accuracy, Bilinear (PS2Texture Filtering).
Needed GSdx HW Hacks: Align Sprite (fix vertical lines in some levels)
GSdx OpenGL Hardware render only
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done: much
Comments:
The game is fine with GSdx OpenGL, but is completely broken in DX9/11 render due to the lack of depth shader.
Status
Perfect
Posts: 331
Threads: 21
Joined: Jul 2017
Reputation:
6
Location: France
It work perfectly fine with the basic level.