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Currently playing Haunting Grounds on these settings:
GSDx 5334 SSE41 -> GSDX10 on Direct3D10 (Hardware)
My FPS on this setting is 59 - 60 so it runs absolutely fine but at certain parts of the game the environment just doesn't look right in terms of color. I decided to try it on Direct3D10 (Software) and it looks normal but the problem is the FPS on it is a little slower like low 50's in some areas and lower like in the 40's in some others.
In addition, there are also parts in the game when the environment is completely screwed up when I'm using the software render; for example, the character being a bright blur or there are just bright spots here and there in the background on certain parts of the game.
My question is, what are the recommended configurations for Software Render to boost FPS to the normal 59-60 for the entire game and how do I rid the visual blurs and bright spots?
Here is my PC specs:
Pentium Intel Core i3 550 @ 3.20 GHz
RAM 6 gigs
GPU: Nvidia GeForce GT240
Thanks
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You can add rendering threads in the graphics config screen. Software mode is known to fix quite a few graphical issues in many games. But it requires more CPU horsepower so the slowdown you see is normal with your setup. As far as the issues in software mode, can you show a screenie?
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Are you using MTVU hack?
Post all of your settings.
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08-08-2013, 05:16 PM
(This post was last modified: 08-08-2013, 05:18 PM by DaTankAC.)
EE and GS are both low, with slowdowns still occurring. Most likely the old gpu is the culprit. This is assuming you are in hardware mode.
Also, setting the extra renderings to 3 affects software mode only. This helps take some of the load off the GS%, which is usually maxed out when in software mode, as the cpu is literally doing all the work.
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Dont compare pc games with emulated ones.
It´s a ridiculous nonsense.
Software mode looks more pixelated because it doesnt use your gpu capabilities.
Which means only your cpu tries to render everything. That´s why you need a lot of horsepower to get good speeds.
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This^
You are going to need to overclock or get a better processor. Emulating cannot be compared to PC gaming because there are additional layers of processing/abstraction. PC games simply run on the CPU and GPU as they are intended.
Emulated games are not so simple. Your CPU and GPU are not what the game is intended to run on so software must pretend (hence emulate) to be the gaming hardware in order for the game to run properly. This means not only is your CPU and GPU processing the games information it also has to do all the emulation processing to translate (cant think of a better word here) the games "code" into something your PC can natviely understand.
A good example is trying to run a Mac OS in Windows. It isnt easily done natively because they dont speak the same language, but an emulator (like VirtualBox) can translate it so both can speak to one another but there is a performance penalty associated with it (sometimes significant).
I think that is all accurate
Intel Core i5-8600K @ 4.5 GHz
GeForce GTX 1080 SC2 Stock
ASRock Z370 Taichi LGA 1151 mobo
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Windows 10 64-bit