(05-23-2020, 05:42 PM)RedDevilus Wrote: This will not be added to the GameDB due to not being a true fix (partial or full). However i added the GS patch from Raziel. Can someone test this if it works? Thanks
(Don't forget to replace the old one)
I'm still busy adding other patches to GameDB and then its a big dev build
Hey there,
Just wanted to report that the patch, for Primal (USA) on PCSX2 v1.7.0-dev-142-gef96e050f, seems to be working fine. FMVs and in-game both display correctly.
Settings:
GSdx (OpenGL Hardware)
Internal Resolution : 3x
Anisotropic Filtering: 16x
Mipmapping: Automatic (Default)
CRC Hack Level: Automatic (Default)
DATE Accuracy: Full (Slow)
Blending Accuracy: High
All other GSdx settings, as well as PCSX2 itself, are default.
Two things to note:
1.) In the intro hospital cut-scene, the scene eventually froze with all the textures being garbled and the screen went black. However, this only happened once and I've not been able to reproduce it since.
2.) Most likely unrelated to this patch, the bushes/foliage/trees seem to spasm and move erratically (somewhat subtle but quite obvious).
This is one of my favourite PS2 titles so I'm really happy I can finally run it with great performance while hardware accelerated. Good job Raziel, RedDevilus and the PCSX2 team!
GameDB: Patches for 22 games (or 16 individual games) - 24 : The game - Amplitude - Freaky Flyers - Free Running - Ghosthunter - Next Generation Tennis 2003 - NHL 2K6 - NHL 2K9 - Primal - Ruff Trigger - Salt Lake 2002 - Savage Skies - SOCOM 3 - Tomb Raider: Angel of Darkness - True Crime: Streets of LA - Yanya Caballista: City Skater dev138 (ported from this forum by other patchers). Page 50 and later needs to be looked at for a later date.
Do note that i do not make any patches (yet) myself, that's something i have to look into later.
08-09-2020, 05:38 PM (This post was last modified: 08-30-2020, 06:54 AM by kozarovv.)
Wakeboarding Unleashed SLUS-20418 Fix for hang, game seems to be very timing sensitive on VU flags. Also game still require a lot of settings to look close to playable. Disable automatic gamefixes. Enable XGKick hack to fix on screen mess, set VU clamping to NONE to fix water, disable mVU Flag hack to fix whitish SPS. Enable MTVU to speed up things little bit as game still intensively loop on VU1.
08-17-2020, 12:02 AM (This post was last modified: 08-17-2020, 12:04 AM by kozarovv.)
Galerians Ash SLES-51343
Floats workaround to make HW GSDX mode working. Should be tested little bit more, i only played ~30 minutes.
There is still overflow on GS, but this time GSDX can handle it just fine in HW mode.
CRC=1ae08cf5
(Q1) How to fix slow and choppy gameplay? (A1) Download pnach files attached with this post and put them in your cheats folder. As of now we have pnach files for NTSC, European & Russian Version of the game.
(Q2) My Game shows blackscreen in Gsdx HW mode. How to fix? (A2) Download Gsdx files attached with this post and put them in your plugins folder.
(Q3) My Game shows black colored SPS (Spikey Polygons Syndrome) ingame both in SW & HW mode. How to fix? (A3) Use VU round mode “Nearest” in your Advanced Recompiler options.
(Q4) Gsdx HW mode still shows garbage occasionally. Any fix possible for this? (A4) Yes, You will need a trick for this. First start a new game. As soon as you gain control of character, make a savestate. Now load this savestate. Press start and quit the game using ingame menu. Now if you start a new game or use load game option you will not get garbage in HW mode.
(Q5) Game still runs a little slow on higher resolutions. What to do? (A5) Enable speedhacks. For slow machines you can also enable +1 EE Cycle skipping. Higher skipping may be problematic.
If you have other problems feel free to ask in this thread.
Thank you SO much! I can't believe this game is finally playable at a decent speed. I can confirm that the slowdown fix is included into the latest PCSX2 dev build, however the black screen fix isn't - at least for the Russian version of the game I'm using, so I used your custom plugin to solve this issue.
I've got few questions: does it make a difference for best results with this particular game whether to use Direct3D11 or OpenGL (I've got Nvidia GPU)? Does choosing PAL 50HZ / NTSC 60HZ affect the speed of gameplay? If I understand correctly selecting PAL makes the emulation less demanding, so it's better for slower machines like mine.
(07-26-2020, 02:22 PM)r2rX Wrote: 2.) Most likely unrelated to this patch, the bushes/foliage/trees seem to spasm and move erratically (somewhat subtle but quite obvious).
Yeah, I have this problem too. Their movements are all over the place.
(08-17-2020, 12:02 AM)kozarovv Wrote: Galerians Ash SLES-51343
Floats workaround to make HW GSDX mode working. Should be tested little bit more, i only played ~30 minutes.
There is still overflow on GS, but this time GSDX can handle it just fine in HW mode.
CRC=1ae08cf5