Posts: 30.369
Threads: 16
Joined: Dec 2008
Reputation:
638
Location: 127.0.0.1
You do ?
Oh, maybe ref. I remember him talking about this
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Sponsored links
Posts: 3
Threads: 0
Joined: Mar 2021
Reputation:
0
So it can never be fixed??
Posts: 30.369
Threads: 16
Joined: Dec 2008
Reputation:
638
Location: 127.0.0.1
(03-27-2021, 09:51 PM)2KUniverseguy Wrote: So it can never be fixed??
I guess it's fixable. We just don't know how yet
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Posts: 20.326
Threads: 405
Joined: Aug 2005
Reputation:
554
Location: England
03-28-2021, 02:57 AM
(This post was last modified: 03-28-2021, 02:57 AM by refraction.)
Marvel Nemesis will likely never work on PCSX2, sorry.
it requires the tightest of tight timings, to the point the emulator will run at 0.5fps in order to emulate it, and that's just not feasible.
Posts: 60
Threads: 0
Joined: Aug 2020
Reputation:
1
04-01-2021, 01:42 PM
(This post was last modified: 04-01-2021, 01:51 PM by yumzion90.)
would love a optimization patch for Onimusha 3 US Version
and for Devil May Cry 1 US Version if possible thanks
Posts: 1
Threads: 0
Joined: Apr 2021
Reputation:
0
Thanks for the updates. Even though I probably won't play any of these games it's nice to see you guys
Posts: 278
Threads: 5
Joined: Nov 2017
Reputation:
34
Workaround for Time Crisis 2 NTSC-U FMV audio desync. Game have weird runtime that will loop on EE side, which is apparently supposed sync with IOP module that read CDVD. Depending on state possible loop cycle values are 200000, 700000, and 1200000 (plus nops). At the same time IOP jump between WaitVblankEnd, ioCdvdStatusManage, statusQueueExecPre, and statusQueueExecPost.
Issue is probably in pcsx2 cycle counting, and lack of proper status check in game code. But i'm not sure that my theory is correct.
Alternative solution is to use +1 cyclerate.
CRC = D5D560FF
Code: //Skip 1200000 cycles loop - fix audio
patch=1,EE,00154954,word,10000009
Posts: 278
Threads: 5
Joined: Nov 2017
Reputation:
34
Fix for Virtua Fighter 4 SLUS-20323 hang while loading replays. Game interrupt required data read if break command is done too early.
Hard to tell that it works by luck on PS2, or maybe something is missing on pcsx2 side.
Also workaround to https://github.com/PCSX2/pcsx2/issues/2009
CRC=EA131B57
Code: // Delay Break CDVD command
// Fix replays / A.I replays loading
patch=1,IOP,0003d010,word,0807fff9
patch=1,IOP,0003d014,word,3c020004
patch=1,IOP,001fffe4,word,24180016
patch=1,IOP,001fffe8,word,14980003
patch=1,IOP,001fffec,word,3c190010
patch=1,IOP,001ffff0,word,1720ffff
patch=1,IOP,001ffff4,word,2739ffff
patch=1,IOP,001ffff8,word,0800f406
patch=1,IOP,001ffffc,word,8c42e36c
// Enable command print
//patch=1,IOP,0003d034,word,00000000
Posts: 225
Threads: 0
Joined: Apr 2015
Reputation:
54
04-20-2021, 10:13 PM
(This post was last modified: 04-20-2021, 10:14 PM by felixthecat1970.)
workaround for show videos in HW mode Silent Hill 3 (USA) (En,Ja,Fr,De,Es,It,Ko) SLUS_206.22;1 Game CRC = 0x2498951B
i find a workaround for show videos in HW mode
Code: //video in HW mode for NTSC 60hz only
patch=1,EE,E0020001,extended,01223270
patch=1,EE,11223250,extended,1110
patch=1,EE,11223278,extended,1110
Posts: 225
Threads: 0
Joined: Apr 2015
Reputation:
54
Evangelion - Jo (Japan) SLPS_259.32;1) Game CRC = 0xCBB87BF9
this game have enabled crc hack in PCSX2 and looks broken, i think now can be removed with this pnach
Code: //Exessive Blurr removal Test
patch=0,EE,20297A48,extended,340F0000
game plays ok (second event tested), clean image, crc hack to "none (debug)"
|